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			<title>Интерьер Квартиры с балконом!</title>
			<link>http://sampinfo.rusff.me/viewtopic.php?pid=34#p34</link>
			<description>&lt;p&gt;t&lt;a href=&quot;http://uploads.ru/hVGPI.png&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://s5.uploads.ru/t/hVGPI.png&quot; alt=&quot;http://s5.uploads.ru/t/hVGPI.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/LBUhg.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://s3.uploads.ru/t/LBUhg.jpg&quot; alt=&quot;http://s3.uploads.ru/t/LBUhg.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/ubvrf.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://s5.uploads.ru/t/ubvrf.jpg&quot; alt=&quot;http://s5.uploads.ru/t/ubvrf.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/okOvG.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://s1.uploads.ru/t/okOvG.jpg&quot; alt=&quot;http://s1.uploads.ru/t/okOvG.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/ho0Vb.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://s0.uploads.ru/t/ho0Vb.jpg&quot; alt=&quot;http://s0.uploads.ru/t/ho0Vb.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/kY52C.png&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://s1.uploads.ru/t/kY52C.png&quot; alt=&quot;http://s1.uploads.ru/t/kY52C.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/rinCp.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://s1.uploads.ru/t/rinCp.jpg&quot; alt=&quot;http://s1.uploads.ru/t/rinCp.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/P6AWh.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://sd.uploads.ru/t/P6AWh.jpg&quot; alt=&quot;http://sd.uploads.ru/t/P6AWh.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/Qei17.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://s1.uploads.ru/t/Qei17.jpg&quot; alt=&quot;http://s1.uploads.ru/t/Qei17.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;
						&lt;p&gt;=======================================================================================&lt;/p&gt;
						&lt;p&gt;&amp;#160; &amp;#160;&lt;br /&gt;&amp;#160; &amp;#160; mpobjid = CreateDynamicObject(19380,-18.099,-26.183,952.275,0.000,90.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 19598, &amp;quot;sfbuilding1&amp;quot;, &amp;quot;wall8&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 1, 19598, &amp;quot;sfbuilding1&amp;quot;, &amp;quot;wall8&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 2, 19598, &amp;quot;sfbuilding1&amp;quot;, &amp;quot;wall8&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19380,-28.515,-26.183,952.275,0.000,90.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 19598, &amp;quot;sfbuilding1&amp;quot;, &amp;quot;wall8&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 1, 19598, &amp;quot;sfbuilding1&amp;quot;, &amp;quot;wall8&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 2, 19598, &amp;quot;sfbuilding1&amp;quot;, &amp;quot;wall8&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19380,-28.516,-35.736,952.275,0.000,90.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 19598, &amp;quot;sfbuilding1&amp;quot;, &amp;quot;wall8&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 1, 19598, &amp;quot;sfbuilding1&amp;quot;, &amp;quot;wall8&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 2, 19598, &amp;quot;sfbuilding1&amp;quot;, &amp;quot;wall8&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19380,-18.100,-35.736,952.275,0.000,90.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 19598, &amp;quot;sfbuilding1&amp;quot;, &amp;quot;wall8&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 1, 19598, &amp;quot;sfbuilding1&amp;quot;, &amp;quot;wall8&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 2, 19598, &amp;quot;sfbuilding1&amp;quot;, &amp;quot;wall8&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19380,-18.099,-16.659,952.275,0.000,90.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 19598, &amp;quot;sfbuilding1&amp;quot;, &amp;quot;wall8&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 1, 19598, &amp;quot;sfbuilding1&amp;quot;, &amp;quot;wall8&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 2, 19598, &amp;quot;sfbuilding1&amp;quot;, &amp;quot;wall8&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19395,-28.850,-34.960,954.111,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19459,-33.627,-35.773,954.111,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19459,-33.627,-26.204,954.111,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19459,-28.757,-40.496,954.111,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19459,-24.159,-39.023,954.111,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19440,-31.197,-34.960,954.111,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19367,-33.525,-34.960,954.111,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19459,-28.756,-21.295,954.111,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19367,-33.525,-29.500,954.111,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19440,-31.197,-29.500,954.111,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19395,-28.850,-29.500,954.111,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19367,-25.812,-34.960,954.111,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19367,-25.812,-29.500,954.111,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19367,-24.159,-28.652,954.111,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19395,-24.159,-25.691,954.111,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19367,-24.159,-22.569,954.111,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19395,-23.025,-34.933,954.111,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19459,-19.353,-39.553,954.111,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19367,-23.016,-21.059,954.111,0.000,0.000,315.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19459,-21.897,-15.180,954.111,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19367,-21.166,-19.964,954.111,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19367,-14.950,-19.979,954.111,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19395,-18.024,-19.964,954.111,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19459,-17.127,-11.963,954.111,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19367,-19.841,-34.932,954.111,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19459,-18.334,-39.834,954.111,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19380,-7.750,-16.659,952.275,0.000,90.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 19598, &amp;quot;sfbuilding1&amp;quot;, &amp;quot;wall8&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 1, 19598, &amp;quot;sfbuilding1&amp;quot;, &amp;quot;wall8&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 2, 19598, &amp;quot;sfbuilding1&amp;quot;, &amp;quot;wall8&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19367,-10.767,-11.963,954.111,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19367,-11.836,-19.964,954.111,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19459,-14.751,-15.223,954.111,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19459,-12.836,-26.203,954.111,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19367,-13.701,-21.126,954.111,0.000,0.000,44.994,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19395,-12.845,-32.594,954.111,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19459,-13.761,-34.932,954.111,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19440,-13.406,-34.691,954.111,0.000,0.000,315.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19367,-8.798,-19.964,954.111,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19459,-9.179,-30.184,954.111,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19380,-7.605,-32.897,952.275,0.000,90.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 19598, &amp;quot;sfbuilding1&amp;quot;, &amp;quot;wall8&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 1, 19598, &amp;quot;sfbuilding1&amp;quot;, &amp;quot;wall8&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 2, 19598, &amp;quot;sfbuilding1&amp;quot;, &amp;quot;wall8&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19380,-7.553,-23.353,952.275,0.000,90.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 19598, &amp;quot;sfbuilding1&amp;quot;, &amp;quot;wall8&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 1, 19598, &amp;quot;sfbuilding1&amp;quot;, &amp;quot;wall8&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 2, 19598, &amp;quot;sfbuilding1&amp;quot;, &amp;quot;wall8&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19459,-9.179,-20.689,954.111,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19367,-11.260,-22.309,954.111,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19367,-8.109,-22.309,954.111,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1502,-29.631,-29.547,952.361,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 3, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 4, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1502,-29.635,-34.992,952.357,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 3, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 4, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1502,-23.809,-34.944,952.357,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 3, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 4, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19459,-12.838,-38.851,954.111,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1502,-12.838,-33.342,952.357,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 3, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 4, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1502,-24.108,-26.441,952.357,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 3, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 4, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1502,-18.814,-19.981,952.357,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 3, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 4, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1642,-32.889,-32.136,952.361,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 7978, &amp;quot;vgssairport&amp;quot;, &amp;quot;newall_harling_sless&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19367,-32.090,-37.672,954.111,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19395,-30.537,-36.560,954.111,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1502,-30.461,-37.306,952.357,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 3, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 4, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19395,-30.537,-39.008,954.111,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18835, &amp;quot;mickytextures&amp;quot;, &amp;quot;whiteforletters&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1502,-30.490,-39.756,952.357,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 3, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 4, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2120,-26.663,-22.965,952.999,0.000,0.000,180.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 1, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2120,-26.681,-23.913,952.999,0.000,0.000,179.994,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 1, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2417,-33.104,-25.593,952.361,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-10-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(11717,-33.046,-27.874,952.361,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-10-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(3278,-9.119,-32.495,953.960,0.000,0.000,270.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18761, &amp;quot;matracing&amp;quot;, &amp;quot;metalfence3&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2283,-26.854,-35.064,954.341,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-80-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1651,-9.279,-24.643,954.043,0.000,0.000,180.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 3, 18200, &amp;quot;w_town2cs_t&amp;quot;, &amp;quot;shoptopd128&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1651,-9.271,-28.496,954.043,0.000,0.000,179.994,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 1649, &amp;quot;wglass&amp;quot;, &amp;quot;carshowwin2&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 3, 18200, &amp;quot;w_town2cs_t&amp;quot;, &amp;quot;shoptopd128&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1651,-9.282,-32.415,954.043,0.000,0.000,179.994,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18761, &amp;quot;matracing&amp;quot;, &amp;quot;metalfence3&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 3, 18200, &amp;quot;w_town2cs_t&amp;quot;, &amp;quot;shoptopd128&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1723,-16.410,-28.249,952.361,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 10765, &amp;quot;airportgnd_sfse&amp;quot;, &amp;quot;black64&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1724,-16.315,-25.181,952.361,0.000,0.000,60.750,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 10765, &amp;quot;airportgnd_sfse&amp;quot;, &amp;quot;black64&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1724,-15.755,-30.069,952.361,0.000,0.000,130.748,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 10765, &amp;quot;airportgnd_sfse&amp;quot;, &amp;quot;black64&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2573,-23.672,-22.568,952.361,0.000,0.000,47.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18757, &amp;quot;vcinteriors&amp;quot;, &amp;quot;dts_elevator_floors&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2259,-15.310,-34.374,953.862,0.000,0.000,180.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18065, &amp;quot;ab_sfammumain&amp;quot;, &amp;quot;pavea256&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2259,-19.686,-19.391,953.862,0.000,90.000,179.994,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 16646, &amp;quot;a51_alpha&amp;quot;, &amp;quot;stanwind_nt&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2844,-19.638,-36.104,952.361,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;orange&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 1, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;orange&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19381,-29.205,-25.090,955.810,0.000,90.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-60-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19381,-18.930,-25.158,955.810,0.000,90.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-60-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19381,-8.604,-25.201,955.810,0.000,90.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-60-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19381,-8.475,-16.076,955.810,0.000,90.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-60-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19381,-18.475,-15.935,955.810,0.000,90.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-60-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19381,-19.051,-33.905,955.810,0.000,90.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-60-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19381,-8.862,-34.722,955.810,0.000,90.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-60-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19381,-29.388,-34.436,955.810,0.000,90.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-60-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19381,-29.513,-43.435,955.810,0.000,90.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-60-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19381,-19.388,-43.526,955.810,0.000,90.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-60-percent&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(18075,-25.888,-30.724,955.786,0.000,0.000,272.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 10765, &amp;quot;airportgnd_sfse&amp;quot;, &amp;quot;white&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(18075,-26.083,-27.868,955.786,0.000,0.000,272.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 10765, &amp;quot;airportgnd_sfse&amp;quot;, &amp;quot;white&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(18075,-26.426,-19.972,955.786,0.000,0.000,274.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 10765, &amp;quot;airportgnd_sfse&amp;quot;, &amp;quot;white&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(18075,-14.918,-25.238,955.786,0.000,0.000,269.998,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 10765, &amp;quot;airportgnd_sfse&amp;quot;, &amp;quot;white&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(18075,-14.897,-27.725,955.786,0.000,0.000,269.994,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 10765, &amp;quot;airportgnd_sfse&amp;quot;, &amp;quot;white&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(18075,-14.899,-36.073,955.786,0.000,0.000,269.994,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 10765, &amp;quot;airportgnd_sfse&amp;quot;, &amp;quot;white&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(18075,-19.209,-38.588,955.786,0.000,0.000,269.994,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 10765, &amp;quot;airportgnd_sfse&amp;quot;, &amp;quot;white&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(18075,-27.705,-41.464,955.786,0.000,0.000,269.994,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 10765, &amp;quot;airportgnd_sfse&amp;quot;, &amp;quot;white&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(18075,-27.739,-38.724,955.786,0.000,0.000,269.994,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 10765, &amp;quot;airportgnd_sfse&amp;quot;, &amp;quot;white&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(18075,-20.370,-16.070,955.786,0.000,0.000,269.994,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(tmpobjid, 0, 10765, &amp;quot;airportgnd_sfse&amp;quot;, &amp;quot;white&amp;quot;, 0x00000000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19859,-33.551,-32.986,953.616,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2145,-33.316,-33.627,952.361,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2145,-33.318,-34.327,952.361,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(912,-32.781,-29.932,952.927,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(11728,-31.218,-29.511,953.877,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19897,-33.221,-30.075,953.523,0.000,0.000,16.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(18636,-32.675,-30.808,952.278,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(18636,-33.506,-30.701,954.294,0.000,90.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(18965,-33.526,-30.379,954.268,0.000,90.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2689,-33.476,-30.041,953.958,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2282,-26.541,-30.059,954.109,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2518,-27.406,-35.544,952.536,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2517,-25.732,-39.745,952.361,0.000,0.000,270.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2514,-32.946,-39.164,952.361,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2514,-32.958,-36.338,952.361,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2522,-24.795,-35.567,952.361,0.000,0.000,270.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2613,-32.842,-36.289,952.361,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2613,-32.902,-38.922,952.361,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1778,-29.979,-40.250,952.361,0.000,0.000,242.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2463,-27.548,-40.263,952.361,0.000,0.000,180.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2151,-30.250,-21.607,952.361,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2152,-31.599,-21.606,952.361,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1208,-28.898,-40.252,952.361,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2153,-28.878,-21.607,952.361,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2154,-32.952,-22.290,952.361,0.000,0.000,44.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2151,-33.442,-23.815,952.361,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2155,-33.442,-24.629,952.361,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2762,-25.798,-23.583,952.765,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2290,-24.627,-21.997,952.361,0.000,0.000,270.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2291,-26.027,-21.989,952.361,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1738,-30.660,-29.396,953.023,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1738,-31.413,-29.385,953.023,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1738,-32.089,-29.379,953.023,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1738,-26.201,-40.243,953.023,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2149,-30.356,-21.868,953.565,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2344,-24.936,-24.308,953.309,0.000,0.000,276.250,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2831,-31.572,-21.680,953.414,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2863,-33.193,-23.239,953.414,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2864,-33.292,-23.576,953.414,0.000,0.000,302.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19814,-30.933,-21.381,953.557,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19814,-31.694,-29.586,952.846,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19813,-21.673,-35.019,954.187,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19814,-30.059,-35.047,952.846,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19814,-12.557,-22.395,953.007,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19825,-27.559,-21.410,955.012,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19828,-33.145,-29.586,954.088,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19824,-25.721,-23.368,953.184,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19818,-25.559,-23.864,953.258,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19818,-25.618,-22.839,953.258,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1752,-29.208,-21.708,954.775,0.000,0.000,64.250,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2394,-19.014,-38.074,953.041,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2391,-19.433,-35.193,953.526,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2372,-18.815,-38.654,952.361,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2689,-21.017,-35.089,953.796,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(11707,-25.906,-35.047,953.526,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(11707,-31.924,-21.381,954.185,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(11715,-30.993,-21.836,953.421,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(11716,-30.923,-21.825,953.416,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19787,-12.867,-27.168,954.653,0.000,0.000,270.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19582,144.880,149.580,468.376,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(11745,-18.645,-36.367,952.517,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2475,-23.966,-38.638,952.361,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19579,-29.756,-21.718,953.414,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19581,-32.951,-24.920,953.437,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19582,-32.953,-25.375,953.478,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19559,170.005,127.550,510.054,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(3278,-9.093,-24.628,953.960,0.000,0.000,270.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(3278,-9.100,-28.635,953.960,0.000,0.000,270.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1822,-15.380,-27.533,952.361,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2029,-13.389,-27.750,952.361,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19893,-15.128,-27.028,952.859,0.000,0.000,279.250,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19894,-13.406,-27.382,952.562,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1808,-28.273,-21.694,952.310,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1790,-13.277,-27.274,953.231,0.000,0.000,276.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2574,-23.572,-29.673,952.361,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2482,-20.638,-20.160,952.361,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2257,-13.892,-21.080,954.039,0.000,0.000,315.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2465,-22.122,-20.868,954.544,0.000,0.000,34.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(948,-21.548,-19.618,952.361,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19424,-15.154,-26.761,952.859,0.000,0.000,330.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19317,-21.541,-20.143,953.125,0.000,0.000,8.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1738,-31.353,-34.875,953.015,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1738,-20.618,-34.714,953.015,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1738,-19.816,-34.702,953.015,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1738,-19.041,-34.715,953.015,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19175,-19.756,-34.846,954.661,0.000,0.000,179.994,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19172,-25.871,-21.381,954.405,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2232,-13.227,-28.687,952.958,0.000,0.000,265.750,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2232,-13.288,-25.704,952.958,0.000,0.000,270.994,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2140,-14.322,-34.340,952.361,0.000,0.000,180.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2139,-15.312,-34.340,952.361,0.000,0.000,180.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2140,-16.297,-34.340,952.361,0.000,0.000,179.994,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(18641,-15.503,-34.587,953.507,0.000,90.000,40.250,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19031,-15.626,-34.472,953.461,0.000,0.000,34.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(18874,-15.097,-34.430,953.421,0.000,0.000,254.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19046,-15.423,-34.362,953.461,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2566,-19.645,-14.546,952.940,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2083,-18.628,-16.815,952.361,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19786,-18.132,-16.423,953.492,0.000,0.000,180.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2330,-15.664,-18.427,952.361,0.000,0.000,180.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2323,-19.658,-18.347,952.361,0.000,0.000,180.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2306,-20.298,-18.434,952.344,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19174,-18.141,-12.048,954.661,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2021,-11.869,-24.011,952.361,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(1799,-10.895,-26.048,952.361,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19173,-12.746,-24.502,954.286,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(19174,-12.732,-28.697,954.310,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2576,-9.402,-34.340,952.361,0.000,0.000,180.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2574,-12.213,-30.340,952.361,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2226,-11.993,-34.416,953.481,0.000,0.000,148.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2103,-21.459,-18.398,953.344,0.000,0.000,100.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2706,-19.691,-39.466,953.950,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2705,-20.363,-39.466,953.958,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);&lt;br /&gt;&amp;#160; &amp;#160; tmpobjid = CreateDynamicObject(2025,-21.527,-39.216,952.361,0.000,0.000,180.000,-1,-1,-1,300.000,300.000);&lt;/p&gt;</description>
			<author>mybb@mybb.ru (SampinfoAdmin)</author>
			<pubDate>Sun, 11 Jun 2017 12:07:54 +0300</pubDate>
			<guid>http://sampinfo.rusff.me/viewtopic.php?pid=34#p34</guid>
		</item>
		<item>
			<title>Интерер Банд</title>
			<link>http://sampinfo.rusff.me/viewtopic.php?pid=33#p33</link>
			<description>&lt;p&gt;Интерьер для банды сделан хорошо..&lt;br /&gt;Понравилась ставь + &lt;br /&gt;Спасибо за внимание..&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/94Smx.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://s9.uploads.ru/t/94Smx.jpg&quot; alt=&quot;http://s9.uploads.ru/t/94Smx.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/PKhpL.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://s7.uploads.ru/t/PKhpL.jpg&quot; alt=&quot;http://s7.uploads.ru/t/PKhpL.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/AmoxB.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://sf.uploads.ru/t/AmoxB.jpg&quot; alt=&quot;http://sf.uploads.ru/t/AmoxB.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/UnMaz.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://sa.uploads.ru/t/UnMaz.jpg&quot; alt=&quot;http://sa.uploads.ru/t/UnMaz.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/DrZXo.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://s1.uploads.ru/t/DrZXo.jpg&quot; alt=&quot;http://s1.uploads.ru/t/DrZXo.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/dnX4m.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://s3.uploads.ru/t/dnX4m.jpg&quot; alt=&quot;http://s3.uploads.ru/t/dnX4m.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
						&lt;p&gt;==========================================================================================&lt;br /&gt;CreateDynamicObject(19460, 2186.07935, -1823.41772, -117.28465,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(19460, 2181.30981, -1818.60999, -117.28470,&amp;#160; &amp;#160;0.00000, 0.00000, -91.26000); &lt;br /&gt;CreateDynamicObject(19460, 2181.35254, -1828.18579, -117.28470,&amp;#160; &amp;#160;0.00000, 0.00000, -91.26000); &lt;br /&gt;CreateDynamicObject(19460, 2172.02393, -1818.40002, -117.28470,&amp;#160; &amp;#160;0.00000, 0.00000, -91.38000); &lt;br /&gt;CreateDynamicObject(19396, 2178.09790, -1826.53857, -117.27930,&amp;#160; &amp;#160;0.00000, 0.00000, -2.04000); &lt;br /&gt;CreateDynamicObject(19396, 2178.21631, -1823.32764, -117.27930,&amp;#160; &amp;#160;0.00000, 0.00000, -2.10000); &lt;br /&gt;CreateDynamicObject(19396, 2178.32495, -1820.14734, -117.27930,&amp;#160; &amp;#160;0.00000, 0.00000, -2.04000); &lt;br /&gt;CreateDynamicObject(19441, 2169.70972, -1827.91394, -117.26050,&amp;#160; &amp;#160;0.00000, 0.00000, 88.56000); &lt;br /&gt;CreateDynamicObject(19368, 2176.75464, -1821.66602, -117.27650,&amp;#160; &amp;#160;0.00000, 0.00000, -90.30000); &lt;br /&gt;CreateDynamicObject(19368, 2173.63818, -1821.66248, -117.27650,&amp;#160; &amp;#160;0.00000, 0.00000, -90.12000); &lt;br /&gt;CreateDynamicObject(19368, 2169.20532, -1823.16443, -117.27650,&amp;#160; &amp;#160;0.00000, 0.00000, -179.82027); &lt;br /&gt;CreateDynamicObject(19368, 2169.21826, -1826.29419, -117.27650,&amp;#160; &amp;#160;0.00000, 0.00000, -179.82027); &lt;br /&gt;CreateDynamicObject(19368, 2175.06372, -1828.04419, -117.27650,&amp;#160; &amp;#160;0.00000, 0.00000, -271.44019); &lt;br /&gt;CreateDynamicObject(19368, 2172.01660, -1827.97388, -117.27650,&amp;#160; &amp;#160;0.00000, 0.00000, -271.44019); &lt;br /&gt;CreateDynamicObject(19368, 2169.19287, -1819.99292, -117.27650,&amp;#160; &amp;#160;0.00000, 0.00000, -180.24030); &lt;br /&gt;CreateDynamicObject(19375, 2181.19946, -1823.46692, -119.04360,&amp;#160; &amp;#160;0.00000, 90.00000, -1.02000); &lt;br /&gt;CreateDynamicObject(19375, 2170.81250, -1823.21301, -119.04360,&amp;#160; &amp;#160;0.00000, 90.00000, -1.02000); &lt;br /&gt;CreateDynamicObject(19375, 2173.75049, -1823.33984, -115.73792,&amp;#160; &amp;#160;0.00000, 89.64001, -92.09998); &lt;br /&gt;CreateDynamicObject(1502, 2178.25513, -1822.53711, -119.01630,&amp;#160; &amp;#160;0.00000, 0.00000, -91.50000); &lt;br /&gt;CreateDynamicObject(1502, 2178.35254, -1819.37878, -119.05590,&amp;#160; &amp;#160;0.00000, 0.00000, -91.50000); &lt;br /&gt;CreateDynamicObject(1849, 2183.50000, -1819.14514, -118.96480,&amp;#160; &amp;#160;0.00000, 0.00000, -1.26000); &lt;br /&gt;CreateDynamicObject(1728, 2185.46899, -1821.09302, -118.96217,&amp;#160; &amp;#160;0.00000, 0.00000, -90.00004); &lt;br /&gt;CreateDynamicObject(1728, 2185.43579, -1825.71118, -118.96217,&amp;#160; &amp;#160;0.00000, 0.00000, -90.00004); &lt;br /&gt;CreateDynamicObject(1670, 2185.64893, -1819.25891, -118.58598,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(1502, 2178.08765, -1825.75269, -119.01630,&amp;#160; &amp;#160;0.00000, 0.00000, -93.89999); &lt;br /&gt;CreateDynamicObject(19368, 2170.69824, -1821.66248, -117.27650,&amp;#160; &amp;#160;0.00000, 0.00000, -90.12000); &lt;br /&gt;CreateDynamicObject(1985, 2170.22656, -1822.68079, -115.74702,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(1985, 2170.19043, -1824.80566, -115.66772,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(1985, 2170.04297, -1826.82056, -115.73099,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(1485, 2181.79932, -1821.93555, -118.95908,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(2627, 2171.94116, -1826.86926, -118.95699,&amp;#160; &amp;#160;0.00000, 0.00000, -181.37997); &lt;br /&gt;CreateDynamicObject(2627, 2173.71265, -1826.90198, -118.95699,&amp;#160; &amp;#160;0.00000, 0.00000, -181.49995); &lt;br /&gt;CreateDynamicObject(2627, 2175.57593, -1826.99341, -118.95699,&amp;#160; &amp;#160;0.00000, 0.00000, -180.48001); &lt;br /&gt;CreateDynamicObject(1486, 2181.18481, -1819.37524, -118.48590,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(1486, 2181.56470, -1819.35510, -118.48590,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(1486, 2181.92480, -1819.35510, -118.48590,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(1486, 2181.92480, -1819.05505, -118.48590,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(1486, 2181.58472, -1819.05505, -118.48590,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(1486, 2181.18481, -1819.05505, -118.48590,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(2845, 2179.61328, -1818.45361, -118.93615,&amp;#160; &amp;#160;0.00000, 0.00000, -110.21998); &lt;br /&gt;CreateDynamicObject(1499, 2169.34375, -1819.05103, -118.99741,&amp;#160; &amp;#160;0.00000, 0.00000, -91.25997); &lt;br /&gt;CreateDynamicObject(2061, 2181.24023, -1818.99951, -116.68090,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(2061, 2181.98022, -1818.99951, -116.68090,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(2061, 2182.64014, -1818.99951, -116.68090,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(2061, 2183.30029, -1818.99951, -116.68090,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(2061, 2184.02026, -1818.99951, -116.68090,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(2061, 2181.24023, -1818.99951, -116.68090,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(2061, 2184.74023, -1818.99951, -116.68090,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(2061, 2185.56030, -1818.99951, -116.68090,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(2035, 2185.49194, -1823.68896, -118.54887,&amp;#160; &amp;#160;-10.44001, -67.56004, 89.94001); &lt;br /&gt;CreateDynamicObject(2035, 2185.48926, -1825.15344, -118.54887,&amp;#160; &amp;#160;-10.44001, -67.56004, -98.33997); &lt;br /&gt;CreateDynamicObject(1672, 2181.85620, -1818.88477, -118.12345,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(1672, 2182.05615, -1818.88477, -118.12350,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(1672, 2182.25610, -1818.88477, -118.12350,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(1672, 2182.63379, -1818.86267, -118.12350,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(1672, 2182.43628, -1818.88477, -118.12350,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(1672, 2182.83374, -1818.86267, -118.12350,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(1672, 2183.01367, -1818.86267, -118.12350,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(2036, 2183.40674, -1818.99207, -118.61230,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(2036, 2184.75537, -1819.17871, -118.19312,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(2036, 2181.80103, -1819.02783, -117.33440,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(2060, 2177.73315, -1818.90698, -118.86210,&amp;#160; &amp;#160;0.00000, 0.00000, -1.86000); &lt;br /&gt;CreateDynamicObject(2060, 2176.80786, -1821.30347, -118.80204,&amp;#160; &amp;#160;0.00000, 0.00000, -1.86000); &lt;br /&gt;CreateDynamicObject(2060, 2177.78320, -1821.34741, -118.50210,&amp;#160; &amp;#160;-3.00000, -37.14000, -2.16000); &lt;br /&gt;CreateDynamicObject(2060, 2177.81274, -1818.88184, -118.70390,&amp;#160; &amp;#160;0.00000, 0.00000, -1.86000); &lt;br /&gt;CreateDynamicObject(2035, 2177.56274, -1819.06116, -118.54887,&amp;#160; &amp;#160;-10.44001, -67.56004, 89.94001); &lt;br /&gt;CreateDynamicObject(2035, 2178.02222, -1819.10449, -118.54887,&amp;#160; &amp;#160;-10.44001, -67.56004, 89.94001); &lt;br /&gt;CreateDynamicObject(2044, 2176.60498, -1821.25830, -118.65546,&amp;#160; &amp;#160;-0.72000, -10.38000, 0.00000); &lt;br /&gt;CreateDynamicObject(2044, 2185.37402, -1819.07654, -117.74070,&amp;#160; &amp;#160;1.80000, -1.08000, 0.00000); &lt;br /&gt;CreateDynamicObject(2044, 2181.62939, -1818.94824, -117.74070,&amp;#160; &amp;#160;1.80000, -1.08000, 0.00000); &lt;br /&gt;CreateDynamicObject(2035, 2185.23218, -1819.05530, -117.32690,&amp;#160; &amp;#160;181.44000, -181.08051, 179.39999); &lt;br /&gt;CreateDynamicObject(1547, 2184.37207, -1821.81958, -118.94980,&amp;#160; &amp;#160;0.00000, 0.00000, 91.14000); &lt;br /&gt;CreateDynamicObject(1550, 2185.66040, -1820.44287, -118.60766,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000); &lt;br /&gt;CreateDynamicObject(1550, 2185.79834, -1824.40430, -118.60766,&amp;#160; &amp;#160;0.00000, 0.00000, 0.00000);&lt;/p&gt;</description>
			<author>mybb@mybb.ru (SampinfoAdmin)</author>
			<pubDate>Sun, 11 Jun 2017 11:50:19 +0300</pubDate>
			<guid>http://sampinfo.rusff.me/viewtopic.php?pid=33#p33</guid>
		</item>
		<item>
			<title>База U.S Foresters</title>
			<link>http://sampinfo.rusff.me/viewtopic.php?pid=32#p32</link>
			<description>&lt;p&gt;Название: База U.S Foresters.&lt;br /&gt;Замена текстур: Имеется.&lt;br /&gt;Координаты для ТП: 876.9453, -4.6599, 1004.0594 (X,Y,Z)&lt;br /&gt;Видео/Screens: &lt;br /&gt;Интерьер + Небольшой экстерьер:&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/hIHN9.png&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://sh.uploads.ru/t/hIHN9.png&quot; alt=&quot;http://sh.uploads.ru/t/hIHN9.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/az5ON.png&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://se.uploads.ru/t/az5ON.png&quot; alt=&quot;http://se.uploads.ru/t/az5ON.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/eotKB.png&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://s2.uploads.ru/t/eotKB.png&quot; alt=&quot;http://s2.uploads.ru/t/eotKB.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/OjfFQ.png&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://s9.uploads.ru/t/OjfFQ.png&quot; alt=&quot;http://s9.uploads.ru/t/OjfFQ.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/yiNwY.png&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://s5.uploads.ru/t/yiNwY.png&quot; alt=&quot;http://s5.uploads.ru/t/yiNwY.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/Tubma.png&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://s9.uploads.ru/t/Tubma.png&quot; alt=&quot;http://s9.uploads.ru/t/Tubma.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/6zZYi.png&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://s6.uploads.ru/t/6zZYi.png&quot; alt=&quot;http://s6.uploads.ru/t/6zZYi.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/4mow1.png&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://s3.uploads.ru/t/4mow1.png&quot; alt=&quot;http://s3.uploads.ru/t/4mow1.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/h6HtN.png&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://s5.uploads.ru/t/h6HtN.png&quot; alt=&quot;http://s5.uploads.ru/t/h6HtN.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/8JbwD.png&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://s0.uploads.ru/t/8JbwD.png&quot; alt=&quot;http://s0.uploads.ru/t/8JbwD.png&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
						&lt;p&gt;==========================================================================================&lt;br /&gt;//// Map by paukart /////&lt;br /&gt;new tmpobjid;&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(12921,-1889.036,-2407.578,34.093,0.000,0.000,-36.599,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 10101, &amp;quot;2notherbuildsfe&amp;quot;, &amp;quot;ferry_build14&amp;quot;, 0x00000000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 1, 10101, &amp;quot;2notherbuildsfe&amp;quot;, &amp;quot;ferry_build14&amp;quot;, 0x00000000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 2, 10101, &amp;quot;2notherbuildsfe&amp;quot;, &amp;quot;ferry_build14&amp;quot;, 0x00000000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 4, 10101, &amp;quot;2notherbuildsfe&amp;quot;, &amp;quot;ferry_build14&amp;quot;, 0x00000000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 5, 10101, &amp;quot;2notherbuildsfe&amp;quot;, &amp;quot;ferry_build14&amp;quot;, 0x00000000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 6, 10101, &amp;quot;2notherbuildsfe&amp;quot;, &amp;quot;ferry_build14&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,866.240,-12.824,1004.673,0.000,0.000,90.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 6095, &amp;quot;shops01_law&amp;quot;, &amp;quot;GB_chatwall03b&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,861.404,-8.104,1004.673,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 6095, &amp;quot;shops01_law&amp;quot;, &amp;quot;GB_chatwall03b&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,875.844,-12.824,1004.673,0.000,0.000,90.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 6095, &amp;quot;shops01_law&amp;quot;, &amp;quot;GB_chatwall03b&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,866.240,-3.340,1004.673,0.000,0.000,90.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 6095, &amp;quot;shops01_law&amp;quot;, &amp;quot;GB_chatwall03b&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,875.797,-3.330,1004.673,0.000,0.000,90.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 6095, &amp;quot;shops01_law&amp;quot;, &amp;quot;GB_chatwall03b&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,880.541,-8.065,1004.673,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 6095, &amp;quot;shops01_law&amp;quot;, &amp;quot;GB_chatwall03b&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,863.190,-8.049,1002.973,0.000,90.000,0.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 18065, &amp;quot;ab_sfammumain&amp;quot;, &amp;quot;gun_floor2&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,866.664,-8.065,1002.973,0.000,90.000,0.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 18065, &amp;quot;ab_sfammumain&amp;quot;, &amp;quot;gun_floor2&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,870.150,-8.065,1002.973,0.000,90.000,0.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 18065, &amp;quot;ab_sfammumain&amp;quot;, &amp;quot;gun_floor2&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,873.635,-8.065,1002.973,0.000,90.000,0.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 18065, &amp;quot;ab_sfammumain&amp;quot;, &amp;quot;gun_floor2&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,877.119,-8.065,1002.973,0.000,90.000,0.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 18065, &amp;quot;ab_sfammumain&amp;quot;, &amp;quot;gun_floor2&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,880.604,-8.065,1002.973,0.000,90.000,0.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 18065, &amp;quot;ab_sfammumain&amp;quot;, &amp;quot;gun_floor2&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,863.179,-8.065,1006.373,0.000,90.000,0.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 10101, &amp;quot;2notherbuildsfe&amp;quot;, &amp;quot;ferry_build14&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,866.664,-8.065,1006.373,0.000,90.000,0.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 10101, &amp;quot;2notherbuildsfe&amp;quot;, &amp;quot;ferry_build14&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,870.150,-8.065,1006.373,0.000,90.000,0.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 10101, &amp;quot;2notherbuildsfe&amp;quot;, &amp;quot;ferry_build14&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,873.549,-8.065,1006.373,0.000,90.000,0.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 10101, &amp;quot;2notherbuildsfe&amp;quot;, &amp;quot;ferry_build14&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,880.106,-9.476,1006.373,0.000,90.000,90.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 10101, &amp;quot;2notherbuildsfe&amp;quot;, &amp;quot;ferry_build14&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,880.106,-5.976,1006.373,0.000,90.000,90.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 10101, &amp;quot;2notherbuildsfe&amp;quot;, &amp;quot;ferry_build14&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,880.106,-2.504,1006.373,0.000,90.000,90.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 10101, &amp;quot;2notherbuildsfe&amp;quot;, &amp;quot;ferry_build14&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,875.844,-12.824,1008.145,0.000,0.000,90.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 8639, &amp;quot;chinatownmall&amp;quot;, &amp;quot;ctmall12_128&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,880.541,-8.065,1008.117,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 8639, &amp;quot;chinatownmall&amp;quot;, &amp;quot;ctmall12_128&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,875.797,-3.330,1008.117,0.000,0.000,90.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 8639, &amp;quot;chinatownmall&amp;quot;, &amp;quot;ctmall12_128&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,871.079,-8.085,1008.117,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 8639, &amp;quot;chinatownmall&amp;quot;, &amp;quot;ctmall12_128&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,872.765,-8.065,1009.789,0.000,90.000,0.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 14707, &amp;quot;labig3int2&amp;quot;, &amp;quot;bathtile02_int&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,876.265,-8.065,1009.789,0.000,90.000,0.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 14707, &amp;quot;labig3int2&amp;quot;, &amp;quot;bathtile02_int&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,879.765,-8.065,1009.789,0.000,90.000,0.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 14707, &amp;quot;labig3int2&amp;quot;, &amp;quot;bathtile02_int&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,873.549,-8.065,1006.413,0.000,90.000,0.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 18065, &amp;quot;ab_sfammumain&amp;quot;, &amp;quot;gun_floor2&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,880.106,-2.504,1006.413,0.000,90.000,90.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 18065, &amp;quot;ab_sfammumain&amp;quot;, &amp;quot;gun_floor2&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,880.106,-5.976,1006.413,0.000,90.000,90.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 18065, &amp;quot;ab_sfammumain&amp;quot;, &amp;quot;gun_floor2&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,880.106,-9.476,1006.413,0.000,90.000,90.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 18065, &amp;quot;ab_sfammumain&amp;quot;, &amp;quot;gun_floor2&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,870.150,-8.065,1006.413,0.000,90.000,0.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 18065, &amp;quot;ab_sfammumain&amp;quot;, &amp;quot;gun_floor2&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,870.150,-8.065,1006.413,0.000,90.000,0.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 10101, &amp;quot;2notherbuildsfe&amp;quot;, &amp;quot;ferry_build14&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,870.150,-8.065,1006.413,0.000,90.000,0.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 10101, &amp;quot;2notherbuildsfe&amp;quot;, &amp;quot;ferry_build14&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19449,870.150,-8.065,1006.413,0.000,90.000,0.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterial(tmpobjid, 0, 16640, &amp;quot;a51&amp;quot;, &amp;quot;ws_metalpanel1&amp;quot;, 0x00000000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19477,866.009,-12.635,1005.029,0.000,0.000,90.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterialText(tmpobjid, 0, &amp;quot;U.S. Foresters&amp;quot;, 130, &amp;quot;Ariel&amp;quot;, 70, 1, 0xFF000000, 0xFFFFFFFF, 1);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19475,865.966,-12.633,1004.639,0.000,0.000,90.000,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterialText(tmpobjid, 0, &amp;quot;&amp;#254;&amp;quot;, 60, &amp;quot;Webdings&amp;quot;, 129, 1, 0xFF000000, 0x00000000, 1);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19482,-1889.182,-2407.665,35.867,0.000,0.000,-126.599,300.000,300.000);&lt;br /&gt;SetDynamicObjectMaterialText(tmpobjid, 0, &amp;quot;U.S. Foresters&amp;quot;, 90, &amp;quot;Ariel&amp;quot;, 43, 1, 0xFF000000, 0x00000000, 1);&lt;br /&gt;/////////////////////////////////////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;/////////////////////////////////////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;/////////////////////////////////////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(9245,-1639.618,-1937.104,109.826,0.000,0.000,180.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(3425,-1659.657,-1936.370,110.522,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19985,-1888.074,-2417.384,31.471,0.000,0.000,307.939,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(13206,-1670.556,-1935.818,99.878,0.000,0.000,0.659,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(1569,875.498,-3.370,1003.047,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(1569,878.480,-3.370,1003.047,0.000,0.000,180.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(8615,876.692,-12.063,1004.725,0.000,0.000,359.219,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(2131,861.911,-12.240,1003.050,0.000,0.000,90.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(2132,861.914,-10.241,1003.069,0.000,0.000,90.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(2864,861.824,-10.501,1004.130,0.000,0.000,126.120,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(2134,861.904,-8.229,1003.067,0.000,0.000,90.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(2133,861.908,-7.247,1003.067,0.000,0.000,90.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19562,861.855,-11.118,1005.545,0.000,0.000,-68.339,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(2863,861.853,-10.028,1004.130,0.000,0.000,170.039,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19571,861.595,-8.257,1004.119,-10.626,0.000,90.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19583,861.789,-8.199,1004.148,0.000,0.000,43.200,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19564,861.594,-7.595,1004.120,0.000,0.000,-101.279,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19563,861.603,-7.393,1004.120,0.000,0.000,-94.200,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19818,861.777,-7.121,1004.204,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19818,861.782,-6.969,1004.204,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19818,861.900,-7.051,1004.204,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(2637,864.722,-5.349,1003.479,0.000,0.000,-0.419,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(2309,866.713,-4.886,1003.061,0.000,0.000,120.059,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(2309,863.896,-6.845,1003.061,0.000,0.000,-39.180,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(2309,865.645,-7.032,1003.061,0.000,0.000,30.419,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(2309,862.920,-4.825,1003.061,0.000,0.000,229.200,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(2309,865.123,-4.610,1003.061,0.000,0.000,182.759,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(2309,863.959,-3.710,1003.061,0.000,0.000,-164.519,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(11723,864.618,-5.286,1004.044,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(11723,864.363,-5.250,1004.044,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(11722,864.851,-5.276,1004.044,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19826,875.134,-3.420,1004.289,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19826,880.433,-10.821,1007.668,0.000,0.000,270.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(11711,876.988,-3.420,1005.690,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19787,871.206,-3.442,1005.216,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(1723,872.266,-7.008,1003.061,0.000,0.000,-179.759,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(1704,869.342,-6.744,1003.005,0.000,0.000,-224.339,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(2119,870.625,-5.258,1002.809,0.000,0.000,-1.139,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(11713,879.474,-12.744,1004.670,0.000,0.000,90.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(11729,878.054,-12.420,1003.061,0.000,0.000,-180.060,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19174,870.662,-12.735,1005.060,0.000,0.000,180.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19810,873.584,-12.734,1004.768,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(2270,864.700,-3.931,1004.982,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(2272,862.017,-5.025,1004.978,0.000,0.000,93.419,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19347,871.520,-5.462,1003.620,0.000,0.000,-51.419,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19347,871.424,-5.446,1003.620,0.000,0.000,-51.419,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(18875,870.713,-5.463,1003.630,0.000,0.000,20.819,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(9818,873.708,-4.500,1008.068,0.000,0.000,89.580,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(2277,876.353,-3.926,1008.681,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(1409,871.647,-4.285,1006.460,0.000,0.000,25.379,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19170,871.182,-9.212,1008.341,0.000,90.000,0.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(941,871.637,-8.952,1006.936,0.000,0.000,-89.760,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(11736,871.657,-9.869,1007.438,0.000,0.000,-70.800,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(11749,871.394,-9.350,1007.438,0.000,0.000,-21.899,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(11749,871.534,-9.350,1007.438,0.000,0.000,-21.899,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(11749,871.534,-9.098,1007.438,0.000,0.000,-21.899,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(11749,871.422,-9.098,1007.438,0.000,0.000,-21.899,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19773,871.843,-9.246,1007.438,0.000,90.000,132.660,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19172,880.431,-8.183,1008.629,0.000,0.000,270.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(941,879.858,-7.953,1006.936,0.000,0.000,-89.760,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(2867,879.864,-7.657,1007.409,0.000,0.000,26.099,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(2822,879.900,-8.748,1007.409,0.000,0.000,-2.579,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19166,873.174,-12.724,1008.618,270.000,0.000,0.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(11728,871.134,-8.083,1008.203,0.000,0.000,90.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19627,871.708,-8.567,1007.438,0.000,0.000,-42.900,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19347,872.002,-8.353,1007.419,0.000,0.000,59.100,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19347,871.999,-8.454,1007.419,0.000,0.000,59.099,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19170,876.289,-12.724,1008.618,270.000,0.000,0.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(2269,867.898,-3.931,1004.982,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(1800,879.680,-6.902,1002.962,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(1800,879.680,-6.902,1003.970,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(1800,879.680,-10.094,1002.962,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(1800,879.680,-10.094,1003.949,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(2095,878.994,-6.223,1003.061,0.000,0.000,-89.159,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19331,880.156,-6.363,1004.014,0.000,270.000,90.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(19330,880.170,-6.063,1004.014,0.000,270.000,90.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(11729,880.185,-9.479,1003.060,0.000,0.000,270.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(11729,880.185,-10.130,1003.060,0.000,0.000,270.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(11729,880.185,-10.760,1003.060,0.000,0.000,270.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(2818,876.488,-4.720,1003.059,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;// Лампы&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(18075,867.886,-8.419,1006.395,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(18075,865.155,-9.133,1006.332,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(18075,875.723,-9.154,1006.332,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(18075,875.723,-9.952,1009.775,0.000,0.000,0.000,300.000,300.000);&lt;br /&gt;tmpobjid = CreateDynamicObjectEx(18075,869.844,-30.140,1009.775,0.000,0.000,0.000,300.000,300.000);&lt;/p&gt;</description>
			<author>mybb@mybb.ru (SampinfoAdmin)</author>
			<pubDate>Sun, 11 Jun 2017 11:45:30 +0300</pubDate>
			<guid>http://sampinfo.rusff.me/viewtopic.php?pid=32#p32</guid>
		</item>
		<item>
			<title>Экстерьер даймонда</title>
			<link>http://sampinfo.rusff.me/viewtopic.php?pid=31#p31</link>
			<description>&lt;p&gt;1. Название: Экстерьер регистрации/авторизации даймонда &lt;br /&gt;2. Кол-во объектов: 64 &lt;br /&gt;3. Замена текстур: Присутствует &lt;br /&gt;4. Координаты для ТП: 633.6766,-1773.9146,18.9629 &lt;br /&gt;5. Автор: Неизвестно &lt;br /&gt;6. Команда для телепорта (новичкам): &lt;/p&gt;
						&lt;p&gt;OnPlayerCommandText:&lt;/p&gt;
						&lt;p&gt;if(strcmp(&amp;quot;/sm&amp;quot;, cmdtext, true, 10) == 0)&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; SetPlayerPos(playerid,633.6766,-1773.9146,18.9629);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; SetPlayerInterior(playerid, 0);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; return 1;&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; }&amp;#160; &lt;/p&gt;
						&lt;p&gt;DC_CMD:&lt;/p&gt;
						&lt;p&gt;CMD:testmap(playerid)&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; return SetPlayerPos(playerid, 633.6766,-1773.9146,18.9629);&lt;br /&gt;}&amp;#160; &lt;br /&gt;&lt;a href=&quot;http://uploads.ru/Ppzeu.png&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://sh.uploads.ru/t/Ppzeu.png&quot; alt=&quot;http://sh.uploads.ru/t/Ppzeu.png&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
						&lt;p&gt;========================================================================================&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; Где должен стоять игрок:&lt;br /&gt;633.6766,-1773.9146,18.9629,168.5797&lt;br /&gt;&amp;#160; &amp;#160; 633.6766 - x&lt;br /&gt;&amp;#160; &amp;#160; -1773.9146 - y&lt;br /&gt;&amp;#160; &amp;#160; 18.9629 - z &lt;br /&gt;&amp;#160; &amp;#160; 168.5797 - угол поворота&amp;#160; &lt;/p&gt;
						&lt;p&gt;========================================================================================&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; Координаты камеры при регистрации/авторизации&lt;/p&gt;
						&lt;p&gt;InterpolateCameraPos(playerid, 628.361999, -1764.837890, 19.931350, 628.361999, -1764.837890, 19.931350, 1000);&lt;br /&gt;InterpolateCameraLookAt(playerid, 630.895507, -1769.109252, 19.350666, 630.895507, -1769.109252, 19.350666, 1000);&lt;/p&gt;
						&lt;p&gt;========================================================================================&lt;br /&gt;&lt;span style=&quot;color: red&quot;&gt;&lt;/span&gt;//МАППИНГ&lt;br /&gt;&amp;#160; &amp;#160; new drp0 = CreateDynamicObject(19482, 1122.369019, -2037.077026, 74.906998, 0.000000, 0.000000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp0, 1, 3970, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp1 = CreateDynamicObject(19482, 1122.369019, -2037.077026, 74.376999, 0.000000, 0.000000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp1, 1, 3970, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp2 = CreateDynamicObject(3934, 1154.222046, -2020.042969, 68.007004, 0.000000, 0.000000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp2, 0, 65535, &amp;quot;none&amp;quot;, &amp;quot;none&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp3 = CreateDynamicObject(3934, 1154.222046, -2055.355957, 68.007004, 0.000000, 0.000000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp3, 0, 65535, &amp;quot;none&amp;quot;, &amp;quot;none&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp4 = CreateDynamicObject(11245, 1175.061035, -2036.615967, 77.542999, 0.000000, -68.400002, 82.799004);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp4, 256, 19480, &amp;quot;signsurf&amp;quot;, &amp;quot;sign&amp;quot;);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; new drp5 = CreateDynamicObject(11245, 1175.077026, -2036.494995, 77.495003, 0.000000, -70.598999, 82.799004);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp5, 256, 19058, &amp;quot;xmasboxes&amp;quot;, &amp;quot;silk5-128x128&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1238.673950, -2002.838989, 58.903000, 0.000000, 0.000000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1242.630981, -2002.837036, 58.903000, 0.000000, 1.750000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1246.663940, -2002.802979, 58.803001, 0.000000, 1.500000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1250.644043, -2002.813965, 58.702999, 0.000000, 1.500000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1254.512939, -2002.843994, 58.603001, 0.000000, 1.500000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1258.489014, -2002.796021, 58.478001, 0.000000, 1.750000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1262.751953, -2002.781982, 58.377998, 359.750214, 2.000000, 0.008698); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1267.178955, -2002.843018, 58.252998, 0.000000, 1.750000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1271.719971, -2002.828979, 58.153000, 359.750092, 1.500031, 0.006561); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1276.218994, -2002.836060, 57.952999, 0.000000, 1.750000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1280.583984, -2002.824951, 57.827999, 0.000000, 1.250000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1284.067993, -2037.494995, 57.754002, 0.000000, 0.000000, 90.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1284.072998, -2033.470947, 57.754002, 0.000000, 0.000000, 90.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1284.046997, -2041.421021, 57.778999, 0.000000, 0.000000, 90.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1284.078979, -2029.447021, 57.729000, 0.000000, 0.000000, 90.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1284.046021, -2045.667969, 57.778999, 0.000000, 0.000000, 90.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1284.055054, -2025.522949, 57.729000, 0.000000, 0.000000, 90.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1284.031006, -2021.595947, 57.729000, 0.000000, 0.000000, 90.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1284.036987, -2017.633057, 57.729000, 0.000000, 0.000000, 90.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1284.009033, -2013.845947, 57.754002, 0.000000, 0.000000, 90.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1283.987061, -2009.970947, 57.754002, 0.000000, 0.000000, 90.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1283.958008, -2006.171021, 57.754002, 0.000000, 0.000000, 90.000000);&lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(19380, 631.320007, -1769.953979, 17.877001, 0.000000, 90.000000, 347.997009);&lt;br /&gt;&amp;#160; &amp;#160; new drp6 = CreateDynamicObject(19444, 627.757019, -1765.109009, 21.952000, 89.999001, 78.000000, -89.999001); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp6, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp7 = CreateDynamicObject(19444, 627.030029, -1768.531982, 21.952000, 89.999001, 78.000000, -89.999001); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp7, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp8 = CreateDynamicObject(19380, 631.320007, -1769.953003, 21.427000, 0.000000, 90.000000, 347.997009); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp8, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-10-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp9 = CreateDynamicObject(1316, 631.369019, -1769.849976, 21.392000, 0.000000, 0.000000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp9, 0, 65535, &amp;quot;none&amp;quot;, &amp;quot;none&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp10 = CreateDynamicObject(19444, 626.302002, -1771.956055, 21.952000, 89.999001, 78.000000, -89.999001); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp10, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp11 = CreateDynamicObject(18880, 628.945984, -1774.385010, 22.212999, 0.000000, 180.000000, 618.000000); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp11, 512, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp12 = CreateDynamicObject(19450, 626.885010, -1768.999023, 19.663000, 0.000000, 0.000000, 347.997009); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp12, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-10-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp13 = CreateDynamicObject(19444, 626.955994, -1773.906982, 21.952000, 90.000000, 78.000000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp13, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp14 = CreateDynamicObject(19444, 637.067993, -1767.119019, 21.952000, 90.000000, -11.999000, 0.000000);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp14, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp15 = CreateDynamicObject(19444, 630.380005, -1774.633057, 21.952000, 90.000000, 78.000000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp15, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp16 = CreateDynamicObject(19444, 636.341003, -1770.542969, 21.952000, 90.000000, -11.999000, 0.000000);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp16, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp17 = CreateDynamicObject(18880, 632.192993, -1775.073975, 22.153000, 0.000000, 180.000000, 618.000000); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp17, 512, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(19835, 631.572998, -1770.688965, 18.511999, 0.000000, 0.000000, -43.398998); &lt;br /&gt;&amp;#160; &amp;#160; new drp18 = CreateDynamicObject(19478, 631.989990, -1770.994995, 18.704000, 0.000000, -18.100000, 86.599998);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp18, 1, 1310, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp19 = CreateDynamicObject(19478, 631.991028, -1770.982056, 18.666000, 0.000000, -18.100000, 86.599998);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp19, 1, 1310, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp20 = CreateDynamicObject(19478, 631.992004, -1770.975952, 18.646999, 0.000000, -18.100000, 86.599998);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp20, 1, 1310, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp21 = CreateDynamicObject(19478, 631.992981, -1770.957031, 18.622000, 0.000000, -18.100000, 86.599998);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp21, 1, 1420, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp22 = CreateDynamicObject(19444, 635.612976, -1773.967041, 21.952000, 90.000000, -11.999000, 0.000000);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp22, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp23 = CreateDynamicObject(19444, 633.804016, -1775.359009, 21.952000, 90.000000, 78.000000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp23, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp24 = CreateDynamicObject(19893, 632.007996, -1770.786011, 18.441999, 0.000000, 0.000000, 176.199005); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp24, 256, 19894, &amp;quot;laptopsamp1&amp;quot;, &amp;quot;laptopscreen3&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp25 = CreateDynamicObject(1726, 631.205017, -1769.099976, 17.841999, 0.000000, 0.000000, -12.000000); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp25, 256, 65535, &amp;quot;none&amp;quot;, &amp;quot;none&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp26 = CreateDynamicObject(1817, 631.395996, -1771.396973, 17.941999, 0.000000, 0.000000, -12.400000); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp26, 256, 19083, &amp;quot;laserpointer5&amp;quot;, &amp;quot;laserbeam-5-64x64&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp27 = CreateDynamicObject(19451, 636.260986, -1771.077026, 19.663000, 0.000000, 0.000000, 347.997009); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp27, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-10-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp28 = CreateDynamicObject(19476, 635.783020, -1772.435059, 19.992001, 0.000000, 0.000000, -11.999000); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp28, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-95-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp29 = CreateDynamicObject(2204, 626.495972, -1771.261963, 17.941999, 0.000000, 0.000000, 78.000000); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp29, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-93-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp30 = CreateDynamicObject(19483, 635.755005, -1772.439941, 19.892000, 0.000000, 0.000000, 168.100006); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp30, 1, 1410, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp31 = CreateDynamicObject(19325, 625.625000, -1773.660034, 19.301001, 0.000000, 0.000000, 257.997009); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp31, 0, 19083, &amp;quot;laserpointer5&amp;quot;, &amp;quot;laserbeam-5-64x64&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp32 = CreateDynamicObject(19476, 635.783020, -1772.435059, 19.752001, 0.000000, 0.000000, -11.999000); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp32, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-95-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp33 = CreateDynamicObject(1726, 629.341003, -1772.258057, 17.841999, 0.000000, 0.000000, 78.000000); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp33, 256, 65535, &amp;quot;none&amp;quot;, &amp;quot;none&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp34 = CreateDynamicObject(19786, 635.929993, -1772.479980, 19.722000, 0.000000, 0.000000, -102.000000);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp34, 256, 19894, &amp;quot;laptopsamp1&amp;quot;, &amp;quot;laptopscreen3&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp35 = CreateDynamicObject(19325, 632.289001, -1775.076050, 19.301001, 0.000000, 0.000000, 257.997009); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp35, 0, 19083, &amp;quot;laserpointer5&amp;quot;, &amp;quot;laserbeam-5-64x64&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp36 = CreateDynamicObject(19450, 626.913025, -1769.003052, 16.372999, 0.000000, 0.000000, 167.996994); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp36, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp37 = CreateDynamicObject(2233, 636.413025, -1770.404053, 17.962000, 0.000000, 0.000000, -70.198997); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp37, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-93-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp38 = CreateDynamicObject(2379, 637.523010, -1774.104980, 20.282000, -89.999001, -0.699000, 77.300003); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp38, 512, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-95-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp39 = CreateDynamicObject(2233, 635.093018, -1775.147949, 17.962000, 0.000000, 0.000000, -123.598999);&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp39, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-93-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp40 = CreateDynamicObject(19450, 624.304993, -1773.213013, 16.538000, 90.000000, 179.994003, 77.990997); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp40, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp41 = CreateDynamicObject(19450, 624.388000, -1773.385010, 16.538000, 90.000000, 179.994003, 77.990997); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp41, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp42 = CreateDynamicObject(19450, 630.593994, -1774.708008, 16.363001, 0.000000, 0.000000, 257.997009); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp42, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp43 = CreateDynamicObject(19450, 636.263977, -1770.990967, 16.372999, 0.000000, 0.000000, 167.996994); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp43, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp44 = CreateDynamicObject(19450, 636.742981, -1776.014038, 16.538000, 90.000000, 179.994003, 77.990997); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp44, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp45 = CreateDynamicObject(19450, 636.924011, -1775.896973, 16.538000, 90.000000, 179.994003, 77.990997); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp45, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-90-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(3472, 632.963013, -1823.901978, 4.537000, 0.000000, 0.000000, 253.994003); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(621, 665.825012, -1809.313965, 1.777000, 0.000000, 0.000000, 117.998001); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(3472, 617.075012, -1823.906006, 4.537000, 0.000000, 0.000000, 314.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(3472, 647.500000, -1824.177002, 4.537000, 0.000000, 0.000000, 213.992004); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(1280, 637.726013, -1830.739990, 5.368000, 0.000000, 0.000000, 139.998001); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(1280, 641.861023, -1830.399048, 5.439000, 0.000000, 0.000000, 59.993000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(2673, 639.611023, -1831.703979, 5.066000, 0.000000, 0.000000, 36.199001); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(1440, 635.177979, -1832.849976, 5.382000, 0.000000, -1.900000, 67.399002); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(1771, 633.054016, -1835.428955, 4.921000, 5.299000, 0.000000, 56.699001); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(14872, 640.671021, -1834.526978, 4.493000, 0.000000, 0.000000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(849, 641.278992, -1834.869995, 5.090000, 0.000000, 0.000000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(1280, 636.098022, -1835.729004, 5.217000, 0.000000, 0.000000, 210.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(1442, 641.174011, -1835.233032, 5.427000, 0.000000, 0.000000, 133.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(2674, 639.807983, -1835.298950, 4.878000, 1.799000, 0.000000, -49.699001); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(3472, 663.690002, -1826.870972, 4.537000, 0.000000, 0.000000, 265.990997); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(2844, 643.208984, -1835.223999, 4.944000, 2.099000, -1.799000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(18688, 641.111023, -1835.365967, 3.710000, 0.000000, 0.000000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(2059, 642.049011, -1836.411987, 4.914000, 0.000000, 0.000000, 49.598999); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(2846, 643.064026, -1837.296021, 4.953000, 0.000000, 0.000000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(1441, 635.890991, -1838.734009, 5.353000, 0.000000, -2.299000, 116.499001); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(1280, 640.533020, -1839.177002, 5.138000, 0.000000, 0.000000, 270.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(14872, 636.916016, -1841.515015, 5.092000, 0.000000, 0.000000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(621, 677.489014, -1833.531982, 1.777000, 0.000000, 0.000000, 81.998001); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(3472, 672.591003, -1844.016968, 4.537000, 0.000000, 0.000000, 291.989014); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(621, 652.518005, -1856.927002, 2.278000, 0.000000, 0.000000, 43.995998); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(3472, 686.619019, -1844.994019, 5.137000, 0.000000, 0.000000, 193.988998); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(712, 670.533020, -1887.154053, 11.017000, 0.000000, 0.000000, 344.998993); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(621, 685.770996, -1879.453003, -4.822000, 0.000000, 0.000000, 81.996002); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(7496, -73.334961, -150.088867, 5.593000, 0.000000, 0.000000, 345.986938); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(7496, 7.698242, -168.947266, 3.086000, 0.000000, 0.000000, 355.989990); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(1281, 1764.602051, -1889.722046, 13.355000, 0.000000, 0.000000, 301.997681); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(1281, 1769.348022, -1889.769043, 13.361000, 0.000000, 0.000000, 302.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(1281, 1759.727051, -1889.754028, 13.356000, 0.000000, 0.000000, 301.997681); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1774.264038, -1897.043945, 12.552000, 0.000000, 0.000000, 90.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1774.237061, -1892.399048, 12.552000, 0.000000, 0.000000, 90.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1774.281006, -1901.598022, 12.552000, 0.000000, 0.000000, 90.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(1256, 1762.202026, -1906.706055, 13.227000, 0.000000, 0.000000, 270.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(2754, 1768.124512, -1906.754150, 13.500000, 0.000000, 0.000000, 270.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(2223, 1753.741943, -1897.941040, 13.444000, 0.000000, 0.000000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(2342, 1753.770020, -1899.168945, 13.509000, 0.000000, 0.000000, 40.500000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1774.219971, -1887.756958, 12.552000, 0.000000, 0.000000, 90.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(3863, 1753.050049, -1898.623047, 13.730000, 0.000000, 0.000000, 90.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1774.270996, -1906.175049, 12.552000, 0.000000, 0.000000, 90.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1774.279053, -1910.904053, 12.552000, 0.000000, 0.000000, 90.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1774.270020, -1915.458008, 12.552000, 0.000000, 0.000000, 90.000000); &lt;br /&gt;&amp;#160; &amp;#160; new drp46 = CreateDynamicObject(3063, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp46, 769, 1636, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(1257, 1772.273438, -1918.659180, 13.831000, 0.000000, 0.000000, 179.994507); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1774.255981, -1924.984009, 12.552000, 0.000000, 0.000000, 90.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1774.276001, -1929.485962, 12.552000, 0.000000, 0.000000, 90.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1774.270996, -1934.038940, 12.552000, 0.000000, 0.000000, 90.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1770.350952, -1934.936035, 12.552000, 0.000000, 0.000000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1808.209961, -1880.258057, 12.434000, 0.000000, 0.000000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(966, 1811.649048, -1894.215942, 12.414000, 0.000000, 0.000000, 270.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1811.661011, -1898.660034, 12.434000, 0.000000, 0.000000, 90.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1811.656006, -1887.092041, 12.434000, 0.000000, 0.000000, 90.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(997, 1811.659058, -1883.436035, 12.434000, 0.000000, 0.000000, 90.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(1260, 1833.063965, -1883.931030, 21.461000, 0.000000, 0.000000, 340.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(970, 1700.546997, -1869.979980, 13.100000, 0.000000, 0.000000, 90.000000); &lt;br /&gt;&amp;#160; &amp;#160; new drp47 = CreateDynamicObject(4729, 1833.381958, -1883.532959, 27.457001, 0.000000, 0.000000, 179.747314); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp47, 1, 1410, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp48 = CreateDynamicObject(4729, 1833.521973, -1883.587036, 27.457001, 0.000000, 0.000000, 179.747925); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp48, 0, 8395, &amp;quot;pyramid&amp;quot;, &amp;quot;white&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(970, 1700.541992, -1865.848022, 13.100000, 0.000000, 0.000000, 90.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(970, 1700.520020, -1859.961060, 13.100000, 0.000000, 0.000000, 90.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(18659, 1683.780029, -1997.079956, 15.123000, 0.000000, 0.000000, 174.699997); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(970, 1940.925049, -1777.016968, 13.092000, 0.000000, 0.000000, 270.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(970, 1942.359009, -1777.036011, 13.092000, 0.000000, 0.000000, 270.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(970, 1940.925049, -1772.864014, 13.092000, 0.000000, 0.000000, 270.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(970, 1942.357056, -1772.859985, 13.092000, 0.000000, 0.000000, 270.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(970, 1940.921021, -1768.688965, 13.092000, 0.000000, 0.000000, 270.000000); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(970, 1942.354980, -1768.707031, 13.092000, 0.000000, 0.000000, 270.000000); &lt;br /&gt;&amp;#160; &amp;#160; new drp49 = CreateDynamicObject(19483, 1950.396973, -1771.707031, 14.886000, 0.000000, 0.000000, 90.299004); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp49, 1, 1410, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp50 = CreateDynamicObject(19483, 1950.987061, -1771.973022, 14.836000, 0.000000, 0.000000, 90.299004); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp50, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;orange&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp51 = CreateDynamicObject(19483, 1950.985962, -1771.743042, 14.836000, 0.000000, 0.000000, 90.299004); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp51, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;orange&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp52 = CreateDynamicObject(19483, 1951.287964, -1771.983032, 14.886000, -0.000000, -0.000000, -89.598999); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp52, 1, 1410, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp53 = CreateDynamicObject(19483, 1951.537964, -1771.989990, 14.466000, -0.000000, -0.000000, -89.698997); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp53, 1, 1410, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp54 = CreateDynamicObject(19483, 1951.537964, -1771.989990, 15.256000, -0.000000, -0.000000, -89.698997); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp54, 1, 1410, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp55 = CreateDynamicObject(11453, 1951.594971, -1771.963013, 14.838000, 0.000000, 0.000000, 0.250000); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp55, 256, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;grey-50-percent&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp56 = CreateDynamicObject(19483, 1951.536987, -1771.699951, 14.466000, 0.000000, 0.000000, 90.299004); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp56, 1, 1410, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp57 = CreateDynamicObject(19483, 1951.536987, -1771.699951, 15.256000, 0.000000, 0.000000, 90.299004); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp57, 1, 1410, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp58 = CreateDynamicObject(19483, 1951.947021, -1771.697998, 14.886000, 0.000000, 0.000000, 90.299004); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp58, 1, 1410, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp59 = CreateDynamicObject(19483, 1952.259033, -1771.967041, 14.836000, 0.000000, 0.000000, 90.299004); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp59, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;orange&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp60 = CreateDynamicObject(19483, 1952.255981, -1771.745972, 14.836000, 0.000000, 0.000000, 90.299004); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp60, 0, 18646, &amp;quot;matcolours&amp;quot;, &amp;quot;orange&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp61 = CreateDynamicObject(19483, 1952.848022, -1771.983032, 14.886000, -0.000000, -0.000000, -89.698997); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp61, 1, 1410, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(970, 1534.748047, -1712.885986, 13.001000, 0.000000, 0.000000, 89.994003); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(970, 1534.748047, -1708.725952, 13.001000, 0.000000, 0.000000, 89.994003); &lt;br /&gt;&amp;#160; &amp;#160; CreateDynamicObject(970, 1534.748047, -1704.556030, 13.001000, 0.000000, 0.000000, 89.994003); &lt;br /&gt;&amp;#160; &amp;#160; new drp62 = CreateDynamicObject(4186, 1482.088013, -1680.718994, 18.799000, 0.000000, 0.000000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp62, 768, 8396, &amp;quot;sphinx01&amp;quot;, &amp;quot;luxorceiling01_128&amp;quot;); &lt;br /&gt;&amp;#160; &amp;#160; new drp63 = CreateDynamicObject(3985, 1482.094971, -1619.036987, 11.298000, 0.000000, 0.000000, 0.000000); &lt;br /&gt;&amp;#160; &amp;#160; SetDynamicObjectMaterial(drp63, 768, 10101, &amp;quot;2notherbuildsfe&amp;quot;, &amp;quot;Bow_Abpave_Gen&amp;quot;);&lt;/p&gt;</description>
			<author>mybb@mybb.ru (SampinfoAdmin)</author>
			<pubDate>Sun, 11 Jun 2017 11:37:41 +0300</pubDate>
			<guid>http://sampinfo.rusff.me/viewtopic.php?pid=31#p31</guid>
		</item>
		<item>
			<title>Анти-чит на CarShot</title>
			<link>http://sampinfo.rusff.me/viewtopic.php?pid=30#p30</link>
			<description>&lt;p&gt;Приветствую, решил выложить античит на CarShot, работает стабильно без ложных. Минус в том, что он работает только для пассажиров.&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &lt;/p&gt;
						&lt;p&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;Ко всем enum&#039;s:&lt;/p&gt;
						&lt;p&gt;enum VEHICLE_DATA&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; Float:vX,&lt;br /&gt;&amp;#160; &amp;#160; Float:vY,&lt;br /&gt;&amp;#160; &amp;#160; Float:vZ&lt;br /&gt;}&lt;br /&gt;new gVehicles[MAX_VEHICLES][VEHICLE_DATA];&amp;#160; &lt;/p&gt;
						&lt;p&gt;========================================================================================&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;Далее в OnUnoccupiedVehicleUpdate:&lt;/p&gt;
						&lt;p&gt;if(passenger_seat)&lt;br /&gt;&amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; new Float:x, Float:y, Float:z, Float:x2, Float:y2, Float:z2;&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; GetVehiclePos(vehicleid, x2, y2, z2);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; GetVehicleVelocity(vehicleid, x, y, z);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; if(GetFloatDifference(x2,gVehicles[vehicleid-1][vX]) &amp;gt; 35.0 &amp;amp;&amp;amp; GetFloatDifference(z2,gVehicles[vehicleid-1][vZ]) &amp;lt; 5.0 || GetFloatDifference(y2,gVehicles[vehicleid-1][vY]) &amp;gt; 35.0 &amp;amp;&amp;amp; GetFloatDifference(z2,gVehicles[vehicleid-1][vZ]) &amp;lt; 5.0)&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; gVehicles[vehicleid-1][vX] = x;&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; gVehicles[vehicleid-1][vY] = y;&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; gVehicles[vehicleid-1][vZ] = z;&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; SetVehicleToRespawn(vehicleid);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; SetVehicleVirtualWorld(vehicleid, random(65535));&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; if(x == 0 &amp;amp;&amp;amp; y == 0)&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; gVehicles[vehicleid-1][vX] = x;&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; gVehicles[vehicleid-1][vY] = y;&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; gVehicles[vehicleid-1][vZ] = z;&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; SetVehicleToRespawn(vehicleid);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; SetVehicleVirtualWorld(vehicleid, random(65535));&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; }&amp;#160; &lt;/p&gt;
						&lt;p&gt;========================================================================================&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; После паблика:&lt;/p&gt;
						&lt;p&gt;GetFloatDifference(Float: Number1, Float: Number2) return floatround(Number1 &amp;gt; Number2 ? Number1 - Number2 : Number2 - Number1);&amp;#160; &lt;/p&gt;
						&lt;p&gt;========================================================================================&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; Далее создаём stock (Возможно он у вас есть.):&lt;/p&gt;
						&lt;p&gt;stock SetVehiclePosEx(vehicleid, Float: X, Float: Y, Float: Z)&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; SetVehiclePos(vehicleid, X, Y, Z);&lt;br /&gt;&amp;#160; &amp;#160; gVehicles[vehicleid - 1][vX] = X;&lt;br /&gt;&amp;#160; &amp;#160; gVehicles[vehicleid - 1][vY] = Y;&lt;br /&gt;&amp;#160; &amp;#160; gVehicles[vehicleid - 1][vZ] = Z;&lt;br /&gt;&amp;#160; &amp;#160; return true;&lt;br /&gt;}&lt;/p&gt;</description>
			<author>mybb@mybb.ru (SampinfoAdmin)</author>
			<pubDate>Sun, 11 Jun 2017 11:31:36 +0300</pubDate>
			<guid>http://sampinfo.rusff.me/viewtopic.php?pid=30#p30</guid>
		</item>
		<item>
			<title>Простой Анти-чит На запрещенное оружие</title>
			<link>http://sampinfo.rusff.me/viewtopic.php?pid=29#p29</link>
			<description>&lt;p&gt;в public OnPlayerUpdate(playerid)&lt;/p&gt;
						&lt;p&gt;new gun = GetPlayerWeapon(playerid);&lt;br /&gt;&amp;#160; &amp;#160; if(gun == 9 || gun == 16 || gun == 18 || gun == 35 || gun == 36 || gun == 37 || gun == 38 || gun == 39 || gun == 4 || gun == 26 || gun == 27 || gun == 28 || gun == 32 || gun == 44 || gun == 45)&lt;br /&gt;&amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SendClientMessage(playerid, COLOR_LIGHTRED, &amp;quot;Вы были кикнуты по подозрению в читерстве (#555)&amp;quot;);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;Kick(playerid);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;format(string, 80, &amp;quot;&amp;lt;Warning&amp;gt; %s[%i] Возможно чит на оружие (кикнут)&amp;quot;,PTEMP[playerid][pName],playerid);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;SendAdminMessage(COLOR_REDD,string);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;return Kick(playerid);&lt;br /&gt;&amp;#160; &amp;#160; }&lt;/p&gt;</description>
			<author>mybb@mybb.ru (SampinfoAdmin)</author>
			<pubDate>Sun, 11 Jun 2017 11:27:19 +0300</pubDate>
			<guid>http://sampinfo.rusff.me/viewtopic.php?pid=29#p29</guid>
		</item>
		<item>
			<title>Данный античит я настроил так что бы не кикало а просто машина возвращ</title>
			<link>http://sampinfo.rusff.me/viewtopic.php?pid=28#p28</link>
			<description>&lt;p&gt;ко всем переменным&lt;/p&gt;
						&lt;p&gt;enum vInfo&lt;br /&gt;{,&lt;br /&gt;&amp;#160; &amp;#160; Float:AntiVehPos[4],&lt;br /&gt;&amp;#160; &amp;#160; bool:AntiPropalCar&lt;br /&gt;};&lt;br /&gt;new pCars[MAX_VEHICLES][vInfo]; &lt;/p&gt;
						&lt;p&gt;==========================================================================================&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;В секундный таймер&lt;br /&gt;&amp;#160; &amp;#160; for(new c=0;c&amp;lt;MAX_VEHICLES+1;c++)&lt;br /&gt;&amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; if(GetVehicleDistanceFromPoint(c,pCars[c][AntiVehPos][0],pCars[c][AntiVehPos][1],pCars[c][AntiVehPos][2]) &amp;gt; 2 &amp;amp;&amp;amp; !UseCar(c))&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; SetVehiclePosEx(c,pCars[c][AntiVehPos][0],pCars[c][AntiVehPos][1],pCars[c][AntiVehPos][2],pCars[c][AntiVehPos][3]);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; }&amp;#160; &lt;/p&gt;
						&lt;p&gt;========================================================================================&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;в конец мода&lt;/p&gt;
						&lt;p&gt;public OnGameMode()&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; for(new car=0;car&amp;lt;MAX_VEHICLES+1;car++)&lt;br /&gt;&amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; GetVehiclePos(car,pCars[car][AntiVehPos][0],pCars[car][AntiVehPos][1],pCars[car][AntiVehPos][2]);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; GetVehicleZAngle(car,pCars[car][AntiVehPos][3]);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; pCars[car][AntiPropalCar] = false;&lt;br /&gt;&amp;#160; &amp;#160; }&lt;br /&gt;}&amp;#160; &lt;/p&gt;
						&lt;p&gt;========================================================================================&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; В конец мода&lt;/p&gt;
						&lt;p&gt;public OnVehicleSpawn(vehicleid)&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; if(pCars[vehicleid][AntiPropalCar] == false)&lt;br /&gt;&amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; SetVehiclePosEx(vehicleid,pCars[vehicleid][AntiVehPos][0],pCars[vehicleid][AntiVehPos][1],pCars[vehicleid][AntiVehPos][2],pCars[vehicleid][AntiVehPos][3]);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; return 1;&lt;br /&gt;&amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; pCars[vehicleid][AntiPropalCar] = false;&lt;br /&gt;&amp;#160; &amp;#160; return 1;&lt;br /&gt;} &lt;/p&gt;
						&lt;p&gt;========================================================================================&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;в конец мода &lt;/p&gt;
						&lt;p&gt;public OnPlayerUpdate(playerid)&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; if(GetPlayerState(playerid) == 2)&lt;br /&gt;&amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; GetVehiclePos(carid,pCars[carid][AntiVehPos][0],pCars[carid][AntiVehPos][1],pCars[carid][AntiVehPos][2]);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; GetVehicleZAngle(carid,pCars[carid][AntiVehPos][3]);&lt;br /&gt;&amp;#160; &amp;#160; }&lt;br /&gt;}&amp;#160; &lt;/p&gt;
						&lt;p&gt;========================================================================================&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; В конец мода&lt;/p&gt;
						&lt;p&gt;stock UseCar(vehicleid)&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; for(new i = GetMaxPlayers() - 1; i != -1; i--)&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;{&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; if(!IsPlayerConnected(i) || IsPlayerNPC(i) || !IsPlayerInVehicle(i, vehicleid)) continue;&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; return 1;&lt;br /&gt;&amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; return 0;&lt;br /&gt;}&lt;br /&gt;stock SetVehiclePosEx(vehicleid,Float:X,Float:Y,Float:Z,Float:AngleS = 0.0)&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; pCars[vehicleid][AntiVehPos][0] = X;&lt;br /&gt;&amp;#160; &amp;#160; pCars[vehicleid][AntiVehPos][1] = Y;&lt;br /&gt;&amp;#160; &amp;#160; pCars[vehicleid][AntiVehPos][2] = Z;&lt;br /&gt;&amp;#160; &amp;#160; pCars[vehicleid][AntiVehPos][3] = AngleS;&lt;br /&gt;&amp;#160; &amp;#160; SetVehiclePos(vehicleid,X,Y,Z);&lt;br /&gt;&amp;#160; &amp;#160; SetVehicleZAngle(vehicleid,AngleS);&lt;br /&gt;&amp;#160; &amp;#160; return 1;&lt;br /&gt;}&lt;br /&gt;stock SetVehicleToRespawnEx(vehicleid)&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; pCars[vehicleid][AntiPropalCar] = true;&lt;br /&gt;&amp;#160; &amp;#160; SetVehicleToRespawn(vehicleid);&lt;br /&gt;&amp;#160; &amp;#160; GetVehiclePos(vehicleid,pCars[vehicleid][AntiVehPos][0],pCars[vehicleid][AntiVehPos][1],pCars[vehicleid][AntiVehPos][2]);&lt;br /&gt;&amp;#160; &amp;#160; GetVehicleZAngle(vehicleid,pCars[vehicleid][AntiVehPos][3]);&lt;br /&gt;&amp;#160; &amp;#160; return 1;&lt;br /&gt;}&lt;/p&gt;
						&lt;p&gt;========================================================================================&lt;br /&gt;А теперь разберём в чём смысл где минусы а где плюсы&lt;/p&gt;
						&lt;p&gt;Минус: &lt;br /&gt;1) если игрок выпрыгнет из машины,машина встанет на то место за 2 метра от него где он выпрыгнул (не знаю как доработать)&lt;br /&gt;2) Если есть водитель, а его машину телепортирует читом, то античит не сработает из-за того что есть за рулём водитель (позже доработаю)&lt;br /&gt;Плюсы:&lt;br /&gt;1) машину не возможно телепортировать&amp;#160; к себе или респавнить её читом&lt;br /&gt;2) игрока невозможно будет столкнуть в воду если он сидит на пассажирском сидении, а водителя нету&lt;br /&gt;3) машину вообще нельзя стронуть с места если нету водителя&lt;br /&gt;4) Если есть водитель, а его машину респавнили, то она вернёться и встанет рядом с ним&lt;/p&gt;
						&lt;p&gt;эта переменная&lt;br /&gt;PHP код:&lt;br /&gt;pCars[vehicleid][AntiPropalCar]&lt;/p&gt;</description>
			<author>mybb@mybb.ru (SampinfoAdmin)</author>
			<pubDate>Sun, 11 Jun 2017 11:23:52 +0300</pubDate>
			<guid>http://sampinfo.rusff.me/viewtopic.php?pid=28#p28</guid>
		</item>
		<item>
			<title>Античит на спавн машин собейтом</title>
			<link>http://sampinfo.rusff.me/viewtopic.php?pid=27#p27</link>
			<description>&lt;p&gt;Античит на спавн машин. По крайней мере он ловит /scar id car в собейте Слонобойки.&lt;br /&gt;В public OnVehicleDeath добавляем killerid. То есть, у нас должен получиться public OnVehicleDeath(vehicleid,killerid)&lt;br /&gt;Добавляем в этот паблик:&lt;/p&gt;
						&lt;p&gt; if(killerid != INVALID_PLAYER_ID)&lt;br /&gt;&amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; SetPVarInt(killerid,&amp;quot;CarSpWarn&amp;quot;,GetPVarInt(killerid,&amp;quot;CarSpWarn&amp;quot;)+1);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; if(GetPVarInt(killerid,&amp;quot;CarSpWarn&amp;quot;) &amp;gt;= 1)&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; return WarningSP(killerid);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; return 1;&lt;br /&gt;}&amp;#160; &lt;/p&gt;
						&lt;p&gt;==========================================================================================&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; Создаем сток в конце мода&lt;/p&gt;
						&lt;p&gt;stock WarningSP(playerid)&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; if(GetPVarInt(playerid,&amp;quot;WarningCheat&amp;quot;) &amp;lt; 1)&lt;br /&gt;&amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; new string[100];&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; if(PINFO[playerid][pAdmin] &amp;gt; 1) return 1;//проверка на админа&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; format(string,sizeof(string),&amp;quot;[Античит]: %s кинут(а) за&amp;#160; &#039;spawn cars&#039;&amp;quot;,GN(playerid));//форматируем сообщение&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; AdminMessege(0x00D900C8,string,1);//выводим сообщение админам&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; SendMe(playerid, COLOR_LIGHTRED, &amp;quot;Вы были кикнуты по подозрению в читерстве&amp;quot;);//выводим сообщение игроку&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; Kick(playerid);//кикаем игрока&lt;br /&gt;&amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; return 1;&lt;br /&gt;}&lt;/p&gt;</description>
			<author>mybb@mybb.ru (SampinfoAdmin)</author>
			<pubDate>Sun, 11 Jun 2017 11:18:06 +0300</pubDate>
			<guid>http://sampinfo.rusff.me/viewtopic.php?pid=27#p27</guid>
		</item>
		<item>
			<title>Очень мощный античит на AirBreak(пешком,в машине,тп,Fly Hack)</title>
			<link>http://sampinfo.rusff.me/viewtopic.php?pid=26#p26</link>
			<description>&lt;p&gt;Вот сидел смотрел и думал как сделать действительно мощный античит и тут я додумался наконец то что всё оч.просто&lt;br /&gt;Данный античит ловит моментально AirBreak,Телепорт,Аир в машине и тп в машине,так же оч.хорошо вылавливает Fly Hack от мишани + моментально ловит каршот и Аир на заднем сидение машины Анти каршот на водительское буду делать позже а сейчас код&lt;/p&gt;
						&lt;p&gt;&amp;#160; &amp;#160; &amp;#160;в pInfo&lt;br /&gt;&amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;Float:AntiFly[3],&lt;br /&gt;&amp;#160; &amp;#160; TimeFly,&amp;#160; &lt;br /&gt;==========================================================================================&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;в секундный таймер &lt;/p&gt;
						&lt;p&gt;new Float:pos[3];&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160;GetPlayerPos(i,pos[0],pos[1],pos[2]);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; if(pos[0] != 0 &amp;amp;&amp;amp; pos[1] != 0 &amp;amp;&amp;amp; pos[2] != 0)&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; if(gettime() &amp;gt; PlayerInfo[i][TimeFly])&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; new dist = floatround(GetPlayerDistanceFromPoint(i,PlayerInfo[i][AntiFly][0],PlayerInfo[i][AntiFly][1],PlayerInfo[i][AntiFly][2]));&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; if(GetPlayerState(i) != 2 &amp;amp;&amp;amp; GetPlayerState(i) == 3 &amp;amp;&amp;amp; dist &amp;gt; 4)&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; KickEx(i,COLOR_LIGHTRED,&amp;quot;Текст&amp;quot;);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; return 1;&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; if(dist &amp;gt; 150)&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; KickEx(i,COLOR_LIGHTRED,&amp;quot;Текст&amp;quot;);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; return 1;&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; else&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; if(dist &amp;gt; 14 &amp;amp;&amp;amp; GPspeed(i) &amp;lt;= 0 &amp;amp;&amp;amp; GVspeed(carid) &amp;lt;= 0)&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; KickEx(i,COLOR_LIGHTRED,&amp;quot;Текст&amp;quot;);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; return 1;&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; else GetPlayerPos(i,PlayerInfo[i][AntiFly][0],PlayerInfo[i][AntiFly][1],PlayerInfo[i][AntiFly][2]);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; }&amp;#160; &lt;br /&gt;========================================================================================&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;в OnPlayerConnect в начало колбека&lt;/p&gt;
						&lt;p&gt;GetPlayerPos(playerid,PlayerInfo[playerid][AntiFly][0],PlayerInfo[playerid][AntiFly][1],PlayerInfo[playerid][AntiFly][2]);&lt;/p&gt;
						&lt;p&gt;========================================================================================&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;в OnPlayerExitVehicle в начало колбека&lt;/p&gt;
						&lt;p&gt;GetPlayerPos(playerid,PlayerInfo[playerid][AntiFly][0],PlayerInfo[playerid][AntiFly][1],PlayerInfo[playerid][AntiFly][2]);&lt;/p&gt;
						&lt;p&gt;========================================================================================&lt;br /&gt;в OnPlayerUpdate мне пришлось его использовать потому что при падение с большой высоты сек.таймер отстаёт и при приземление может быть ложный&lt;/p&gt;
						&lt;p&gt;new anim = GetPlayerAnimationIndex(playerid);&lt;br /&gt;if(PlayerInfo[playerid][PlayerInAFK] &amp;gt; 0 || anim == 1130) GetPlayerPos(playerid,PlayerInfo[playerid][AntiFly][0],PlayerInfo[playerid][AntiFly][1],PlayerInfo[playerid][AntiFly][2]);&amp;#160; &lt;/p&gt;
						&lt;p&gt;========================================================================================&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;В конец мода &lt;br /&gt;stock SetPlayerPosEx(playerid,Float:X,Float:Y,Float:Z)&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; TIMEfly(playerid,2);&lt;br /&gt;&amp;#160; &amp;#160; pPlayer[playerid][AntiFly][0] = X;&lt;br /&gt;&amp;#160; &amp;#160; pPlayer[playerid][AntiFly][1] = Y;&lt;br /&gt;&amp;#160; &amp;#160; pPlayer[playerid][AntiFly][2] = Z;&lt;br /&gt;&amp;#160; &amp;#160; SetPlayerPos(playerid,X,Y,Z);&lt;br /&gt;&amp;#160; &amp;#160; SetCameraBehindPlayer(playerid);&lt;br /&gt;&amp;#160; &amp;#160; return 1;&lt;br /&gt;}&lt;br /&gt;#define SetPlayerPos SetPlayerPosEx&lt;br /&gt;stock TIMEfly(playerid,extra)&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; pPlayer[playerid][TimeFly]=gettime()+extra;&lt;br /&gt;&amp;#160; &amp;#160; return 1;&lt;br /&gt;}&lt;br /&gt;stock GVspeed(vehicleid)&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; new Float:ST[3];&lt;br /&gt;&amp;#160; &amp;#160; GetVehicleVelocity(vehicleid, ST[0], ST[1], ST[2]);&lt;br /&gt;&amp;#160; &amp;#160; return floatround(floatsqroot(ST[0]*ST[0] + ST[1]*ST[1] + ST[2]*ST[2])*100.3);&lt;br /&gt;}&lt;br /&gt;stock GPspeed(playerid)&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; new Float:pos[4];&lt;br /&gt;&amp;#160; &amp;#160; GetPlayerVelocity(playerid,pos[0],pos[1],pos[2]);&lt;br /&gt;&amp;#160; &amp;#160; pos[3] = floatsqroot(floatpower(floatabs(pos[0]), 2.0) + floatpower(floatabs(pos[1]), 2.0) + floatpower(floatabs(pos[2]), 2.0))*213.3;&lt;br /&gt;&amp;#160; &amp;#160; return floatround(pos[3]);&lt;br /&gt;}&amp;#160; stock SetPlayerPosEx(playerid,Float:X,Float:Y,Float:Z)&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; TIMEfly(playerid,2);&lt;br /&gt;&amp;#160; &amp;#160; pPlayer[playerid][AntiFly][0] = X;&lt;br /&gt;&amp;#160; &amp;#160; pPlayer[playerid][AntiFly][1] = Y;&lt;br /&gt;&amp;#160; &amp;#160; pPlayer[playerid][AntiFly][2] = Z;&lt;br /&gt;&amp;#160; &amp;#160; SetPlayerPos(playerid,X,Y,Z);&lt;br /&gt;&amp;#160; &amp;#160; SetCameraBehindPlayer(playerid);&lt;br /&gt;&amp;#160; &amp;#160; return 1;&lt;br /&gt;}&lt;br /&gt;#define SetPlayerPos SetPlayerPosEx&lt;br /&gt;stock TIMEfly(playerid,extra)&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; pPlayer[playerid][TimeFly]=gettime()+extra;&lt;br /&gt;&amp;#160; &amp;#160; return 1;&lt;br /&gt;}&lt;br /&gt;stock GVspeed(vehicleid)&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; new Float:ST[3];&lt;br /&gt;&amp;#160; &amp;#160; GetVehicleVelocity(vehicleid, ST[0], ST[1], ST[2]);&lt;br /&gt;&amp;#160; &amp;#160; return floatround(floatsqroot(ST[0]*ST[0] + ST[1]*ST[1] + ST[2]*ST[2])*100.3);&lt;br /&gt;}&lt;br /&gt;stock GPspeed(playerid)&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; new Float:pos[4];&lt;br /&gt;&amp;#160; &amp;#160; GetPlayerVelocity(playerid,pos[0],pos[1],pos[2]);&lt;br /&gt;&amp;#160; &amp;#160; pos[3] = floatsqroot(floatpower(floatabs(pos[0]), 2.0) + floatpower(floatabs(pos[1]), 2.0) + floatpower(floatabs(pos[2]), 2.0))*213.3;&lt;br /&gt;&amp;#160; &amp;#160; return floatround(pos[3]);&lt;br /&gt;}&amp;#160; &lt;/p&gt;
						&lt;p&gt;========================================================================================&lt;/p&gt;
						&lt;p&gt;&lt;span style=&quot;color: red&quot;&gt;&lt;/span&gt;AddPlayerClas убераем вобще из мода&lt;br /&gt;&lt;span style=&quot;color: red&quot;&gt;&lt;/span&gt;Проверку на AFK ставим свою&lt;/p&gt;</description>
			<author>mybb@mybb.ru (SampinfoAdmin)</author>
			<pubDate>Sun, 11 Jun 2017 11:15:35 +0300</pubDate>
			<guid>http://sampinfo.rusff.me/viewtopic.php?pid=26#p26</guid>
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		<item>
			<title>Анти-чит на SpeedHack</title>
			<link>http://sampinfo.rusff.me/viewtopic.php?pid=25#p25</link>
			<description>&lt;p&gt;&lt;span style=&quot;color: lime&quot;&gt;&lt;/span&gt; Простенький античит на SpeedHack.&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;&lt;span style=&quot;color: blue&quot;&gt;&lt;/span&gt;Ко всем new&lt;/p&gt;
						&lt;p&gt;new MaxSpeed[MAX_PLAYERS];&lt;br /&gt;static const stock VehicleNames[212][] = {&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Landstalker&amp;quot;,&amp;quot;Bravura&amp;quot;,&amp;quot;Buffalo&amp;quot;,&amp;quot;Linerunner&amp;quot;,&amp;quot;Pereniel&amp;quot;,&amp;quot;Sentinel&amp;quot;,&amp;quot;Dumper&amp;quot;,&amp;quot;Firetruck&amp;quot;,&amp;quot;Trashmaster&amp;quot;,&amp;quot;Stretch&amp;quot;,&amp;quot;Manana&amp;quot;,&amp;quot;Infernus&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Voodoo&amp;quot;,&amp;quot;Pony&amp;quot;,&amp;quot;Mule&amp;quot;,&amp;quot;Cheetah&amp;quot;,&amp;quot;Ambulance&amp;quot;,&amp;quot;Leviathan&amp;quot;,&amp;quot;Moonbeam&amp;quot;,&amp;quot;Esperanto&amp;quot;,&amp;quot;Taxi&amp;quot;,&amp;quot;Washington&amp;quot;,&amp;quot;Bobcat&amp;quot;,&amp;quot;Mr Whoopee&amp;quot;,&amp;quot;BF Injection&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Hunter&amp;quot;,&amp;quot;Premier&amp;quot;,&amp;quot;Enforcer&amp;quot;,&amp;quot;Securicar&amp;quot;,&amp;quot;Banshee&amp;quot;,&amp;quot;Predator&amp;quot;,&amp;quot;Bus&amp;quot;,&amp;quot;Rhino&amp;quot;,&amp;quot;Barracks&amp;quot;,&amp;quot;Hotknife&amp;quot;,&amp;quot;Trailer&amp;quot;,&amp;quot;Previon&amp;quot;,&amp;quot;Coach&amp;quot;,&amp;quot;Cabbie&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Stallion&amp;quot;,&amp;quot;Rumpo&amp;quot;,&amp;quot;RC Bandit&amp;quot;,&amp;quot;Romero&amp;quot;,&amp;quot;Packer&amp;quot;,&amp;quot;Monster&amp;quot;,&amp;quot;Admiral&amp;quot;,&amp;quot;Squalo&amp;quot;,&amp;quot;Seasparrow&amp;quot;,&amp;quot;Pizzaboy&amp;quot;,&amp;quot;Tram&amp;quot;,&amp;quot;Trailer&amp;quot;,&amp;quot;Turismo&amp;quot;,&amp;quot;Speeder&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Reefer&amp;quot;,&amp;quot;Tropic&amp;quot;,&amp;quot;Flatbed&amp;quot;,&amp;quot;Yankee&amp;quot;,&amp;quot;Caddy&amp;quot;,&amp;quot;Solair&amp;quot;,&amp;quot;Berkley&#039;s RC Van&amp;quot;,&amp;quot;Skimmer&amp;quot;,&amp;quot;PCJ-600&amp;quot;,&amp;quot;Faggio&amp;quot;,&amp;quot;Freeway&amp;quot;,&amp;quot;RC Baron&amp;quot;,&amp;quot;RC Raider&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Glendale&amp;quot;,&amp;quot;Oceanic&amp;quot;,&amp;quot;Sanchez&amp;quot;,&amp;quot;Sparrow&amp;quot;,&amp;quot;Patriot&amp;quot;,&amp;quot;Quad&amp;quot;,&amp;quot;Coastguard&amp;quot;,&amp;quot;Dinghy&amp;quot;,&amp;quot;Hermes&amp;quot;,&amp;quot;Sabre&amp;quot;,&amp;quot;Rustler&amp;quot;,&amp;quot;ZR3 50&amp;quot;,&amp;quot;Walton&amp;quot;,&amp;quot;Regina&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Comet&amp;quot;,&amp;quot;BMX&amp;quot;,&amp;quot;Burrito&amp;quot;,&amp;quot;Camper&amp;quot;,&amp;quot;Marquis&amp;quot;,&amp;quot;Baggage&amp;quot;,&amp;quot;Dozer&amp;quot;,&amp;quot;Maverick&amp;quot;,&amp;quot;News Chopper&amp;quot;,&amp;quot;Rancher&amp;quot;,&amp;quot;FBI Rancher&amp;quot;,&amp;quot;Virgo&amp;quot;,&amp;quot;Greenwood&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Jetmax&amp;quot;,&amp;quot;Hotring&amp;quot;,&amp;quot;Sandking&amp;quot;,&amp;quot;Blista Compact&amp;quot;,&amp;quot;Police Maverick&amp;quot;,&amp;quot;Boxville&amp;quot;,&amp;quot;Benson&amp;quot;,&amp;quot;Mesa&amp;quot;,&amp;quot;RC Goblin&amp;quot;,&amp;quot;Hotring A&amp;quot;,&amp;quot;Hotring B&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Bloodring Banger&amp;quot;,&amp;quot;Rancher&amp;quot;,&amp;quot;Super GT&amp;quot;,&amp;quot;Elegant&amp;quot;,&amp;quot;Journey&amp;quot;,&amp;quot;Bike&amp;quot;,&amp;quot;Mountain Bike&amp;quot;,&amp;quot;Beagle&amp;quot;,&amp;quot;Cropdust&amp;quot;,&amp;quot;Stunt&amp;quot;,&amp;quot;Tanker&amp;quot;,&amp;quot;RoadTrain&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Nebula&amp;quot;,&amp;quot;Majestic&amp;quot;,&amp;quot;Buccaneer&amp;quot;,&amp;quot;Shamal&amp;quot;,&amp;quot;Hydra&amp;quot;,&amp;quot;FCR-900&amp;quot;,&amp;quot;NRG-500&amp;quot;,&amp;quot;HPV1000&amp;quot;,&amp;quot;Cement Truck&amp;quot;,&amp;quot;Tow Truck&amp;quot;,&amp;quot;Fortune&amp;quot;,&amp;quot;Cadrona&amp;quot;,&amp;quot;FBI Truck&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Willard&amp;quot;,&amp;quot;Forklift&amp;quot;,&amp;quot;Tractor&amp;quot;,&amp;quot;Combine&amp;quot;,&amp;quot;Feltzer&amp;quot;,&amp;quot;Remington&amp;quot;,&amp;quot;Slamvan&amp;quot;,&amp;quot;Blade&amp;quot;,&amp;quot;Freight&amp;quot;,&amp;quot;Streak&amp;quot;,&amp;quot;Vortex&amp;quot;,&amp;quot;Vincent&amp;quot;,&amp;quot;Bullet&amp;quot;,&amp;quot;Clover&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Sadler&amp;quot;,&amp;quot;Firetruck&amp;quot;,&amp;quot;Hustler&amp;quot;,&amp;quot;Intruder&amp;quot;,&amp;quot;Primo&amp;quot;,&amp;quot;Cargobob&amp;quot;,&amp;quot;Tampa&amp;quot;,&amp;quot;Sunrise&amp;quot;,&amp;quot;Merit&amp;quot;,&amp;quot;Utility&amp;quot;,&amp;quot;Nevada&amp;quot;,&amp;quot;Yosemite&amp;quot;,&amp;quot;Windsor&amp;quot;,&amp;quot;Monster A&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Monster B&amp;quot;,&amp;quot;Uranus&amp;quot;,&amp;quot;Jester&amp;quot;,&amp;quot;Sultan&amp;quot;,&amp;quot;Stratum&amp;quot;,&amp;quot;Elegy&amp;quot;,&amp;quot;Raindance&amp;quot;,&amp;quot;RC Tiger&amp;quot;,&amp;quot;Flash&amp;quot;,&amp;quot;Tahoma&amp;quot;,&amp;quot;Savanna&amp;quot;,&amp;quot;Bandito&amp;quot;,&amp;quot;Freight&amp;quot;,&amp;quot;Trailer&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Kart&amp;quot;,&amp;quot;Mower&amp;quot;,&amp;quot;Duneride&amp;quot;,&amp;quot;Sweeper&amp;quot;,&amp;quot;Broadway&amp;quot;,&amp;quot;Tornado&amp;quot;,&amp;quot;AT-400&amp;quot;,&amp;quot;DFT-30&amp;quot;,&amp;quot;Huntley&amp;quot;,&amp;quot;Stafford&amp;quot;,&amp;quot;BF-400&amp;quot;,&amp;quot;Newsvan&amp;quot;,&amp;quot;Tug&amp;quot;,&amp;quot;Trailer A&amp;quot;,&amp;quot;Emperor&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Wayfarer&amp;quot;,&amp;quot;Euros&amp;quot;,&amp;quot;Hotdog&amp;quot;,&amp;quot;Club&amp;quot;,&amp;quot;Trailer B&amp;quot;,&amp;quot;Trailer C&amp;quot;,&amp;quot;Andromada&amp;quot;,&amp;quot;Dodo&amp;quot;,&amp;quot;RC Cam&amp;quot;,&amp;quot;Launch&amp;quot;,&amp;quot;Police Car&amp;quot;,&amp;quot;Police Car&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Police Car&amp;quot;,&amp;quot;Police Ranger&amp;quot;,&amp;quot;Picador&amp;quot;,&amp;quot;S.W.A.T&amp;quot;,&amp;quot;Alpha&amp;quot;,&amp;quot;Phoenix&amp;quot;,&amp;quot;Glendale&amp;quot;,&amp;quot;Sadler&amp;quot;,&amp;quot;L Trailer A&amp;quot;,&amp;quot;L Trailer B&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Stair Trailer&amp;quot;,&amp;quot;Boxville&amp;quot;,&amp;quot;Farm Plow&amp;quot;,&amp;quot;U Trailer&amp;quot; };&amp;#160; &lt;/p&gt;
						&lt;p&gt;========================================================================================&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;В OnPlayerStateChange&lt;/p&gt;
						&lt;p&gt;switch(GetVehicleModel(tacha))&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; case 400,409,516,517,526,535,551,575,576,579,599:{ MaxSpeed[playerid] = 88; } // 88&lt;br /&gt;&amp;#160; &amp;#160; case 401,466:{ MaxSpeed[playerid] = 82; }// 82&lt;br /&gt;&amp;#160; &amp;#160; case 402,477:{ MaxSpeed[playerid] = 104; } // 104&lt;br /&gt;&amp;#160; &amp;#160; case 403,433,471,532,601:{ MaxSpeed[playerid] = 61; } // 61&lt;br /&gt;&amp;#160; &amp;#160; case 404:{ MaxSpeed[playerid] = 74; }// 74&lt;br /&gt;&amp;#160; &amp;#160; case 405,445,518,542:{ MaxSpeed[playerid] = 91; } // 91&lt;br /&gt;&amp;#160; &amp;#160; case 410:{ MaxSpeed[playerid] = 72; } // 72&lt;br /&gt;&amp;#160; &amp;#160; case 411:{ MaxSpeed[playerid] = 123; } // 123&lt;br /&gt;&amp;#160; &amp;#160; case 412,439,560,534,602,603:{ MaxSpeed[playerid] = 94; }// 94&lt;br /&gt;&amp;#160; &amp;#160; case 415,451:{ MaxSpeed[playerid] = 108; } // 108&lt;br /&gt;&amp;#160; &amp;#160; case 416,421:{ MaxSpeed[playerid] = 86; }// 86&lt;br /&gt;&amp;#160; &amp;#160; case 419,436,474,527,529,540,546:{ MaxSpeed[playerid] = 83; }// 83&lt;br /&gt;&amp;#160; &amp;#160; case 420,550,568:{ MaxSpeed[playerid] = 81; }// 81&lt;br /&gt;&amp;#160; &amp;#160; case 422,467,489,492,500:{ MaxSpeed[playerid] = 78; }// 78&lt;br /&gt;&amp;#160; &amp;#160; case 424:{ MaxSpeed[playerid] = 75; }// 75&lt;br /&gt;&amp;#160; &amp;#160; case 426,522,596,597,598:{ MaxSpeed[playerid] = 98; }// 98&lt;br /&gt;&amp;#160; &amp;#160; case 427,507,565,587:{ MaxSpeed[playerid] = 92; }// 92&lt;br /&gt;&amp;#160; &amp;#160; case 429,541:{ MaxSpeed[playerid] = 113; } // 113&lt;br /&gt;&amp;#160; &amp;#160; case 434:{ MaxSpeed[playerid] = 93; } // 93&lt;br /&gt;&amp;#160; &amp;#160; case 438,505,515,547:{ MaxSpeed[playerid] = 79; } // 79&lt;br /&gt;&amp;#160; &amp;#160; case 440,582:{ MaxSpeed[playerid] = 76; } // 76&lt;br /&gt;&amp;#160; &amp;#160; case 461,521,524,566:{ MaxSpeed[playerid] = 90; } // 90&lt;br /&gt;&amp;#160; &amp;#160; case 462,463,468,586:{ MaxSpeed[playerid] = 80; }// 80&lt;br /&gt;&amp;#160; &amp;#160; case 558,470,482,490:{ MaxSpeed[playerid] = 87; } // 87&lt;br /&gt;&amp;#160; &amp;#160; case 475,536,567:{ MaxSpeed[playerid] = 96; }// 96&lt;br /&gt;&amp;#160; &amp;#160; case 478:{ MaxSpeed[playerid] = 65; } // 65&lt;br /&gt;&amp;#160; &amp;#160; case 480:{ MaxSpeed[playerid] = 103; } // 103&lt;br /&gt;&amp;#160; &amp;#160; case 491:{ MaxSpeed[playerid] = 83; } // 83&lt;br /&gt;&amp;#160; &amp;#160; case 494,502,503:{ MaxSpeed[playerid] = 120; }// 120&lt;br /&gt;&amp;#160; &amp;#160; case 523,580,581,585,600:{ MaxSpeed[playerid] = 85; } // 85&lt;br /&gt;&amp;#160; &amp;#160; case 506,559,562:{ MaxSpeed[playerid] = 100; } // 100&lt;br /&gt;&amp;#160; &amp;#160; case 571:{ MaxSpeed[playerid] = 52; } // 52&lt;br /&gt;&amp;#160; &amp;#160; case 514:{ MaxSpeed[playerid] = 67; } // 67&lt;br /&gt;&amp;#160; &amp;#160; default: { MaxSpeed[playerid] = 124; }&lt;br /&gt;}&amp;#160; &lt;/p&gt;
						&lt;p&gt;========================================================================================&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;&lt;span style=&quot;color: red&quot;&gt;&lt;/span&gt;В таймер обновления спидометра&lt;/p&gt;
						&lt;p&gt;if(SpeedVehicle(playerid) &amp;gt; MaxSpeed[playerid]+5 &amp;amp;&amp;amp; GetPlayerState(playerid) != PLAYER_STATE_PASSENGER)&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; if(PlayerInfo[playerid][bAdmin] &amp;gt;= 1)return 1;&lt;br /&gt;&amp;#160; &amp;#160; if(GetPVarInt(playerid, &amp;quot;Fly30&amp;quot;) &amp;gt; gettime()) { return 0; }&lt;br /&gt;&amp;#160; &amp;#160; format(string, sizeof(string), &amp;quot;&amp;lt;Warning&amp;gt; Игрок %s[%d] возможно SpeedHack. Транспорт: [%s]. Скорость: [%d/%d].&amp;quot;,PlayerInfo[playerid][pNames],playerid,VehicleNames[GetVehicleModel(GetPlayerVehicleID(playerid))-400],SpeedVehicle(playerid), MaxSpeed[playerid]);&lt;br /&gt;&amp;#160; &amp;#160; ABroadCast(0xFF0000AA, string, 1);&lt;br /&gt;&amp;#160; &amp;#160; SetPVarInt(playerid, &amp;quot;Fly30&amp;quot;, gettime()+30);&lt;br /&gt;}&amp;#160; &lt;/p&gt;
						&lt;p&gt;========================================================================================&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;&lt;span style=&quot;color: red&quot;&gt;&lt;/span&gt;В конец мода&lt;/p&gt;
						&lt;p&gt;stock SpeedVehicle(playerid)&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; new Float:ST[4];&lt;br /&gt;&amp;#160; &amp;#160; if(IsPlayerInAnyVehicle(playerid))&lt;br /&gt;&amp;#160; &amp;#160; GetVehicleVelocity(GetPlayerVehicleID(playerid),ST[0],ST[1],ST[2]);&lt;br /&gt;&amp;#160; &amp;#160; else GetPlayerVelocity(playerid,ST[0],ST[1],ST[2]);&lt;br /&gt;&amp;#160; &amp;#160; ST[3] = floatsqroot(floatpower(floatabs(ST[0]), 2.0) + floatpower(floatabs(ST[1]), 2.0) + floatpower(floatabs(ST[2]), 2.0)) * 100.3;&lt;br /&gt;&amp;#160; &amp;#160; return floatround(ST[3]);&lt;br /&gt;}&lt;/p&gt;</description>
			<author>mybb@mybb.ru (SampinfoAdmin)</author>
			<pubDate>Sun, 11 Jun 2017 11:08:36 +0300</pubDate>
			<guid>http://sampinfo.rusff.me/viewtopic.php?pid=25#p25</guid>
		</item>
		<item>
			<title>Античит на метлу (mop.cs)</title>
			<link>http://sampinfo.rusff.me/viewtopic.php?pid=24#p24</link>
			<description>&lt;p&gt;В последнее время очень моден скрипт mop.cs (метла), нашел античит под этот скрипт. Оптимизация конечно в нём хромает, но кому нужно - тот опитимизирует ( 20 строчек не так много... ). &lt;br /&gt;&lt;/p&gt;
						&lt;p&gt;В public OnPlayerUpdate(playerid): &lt;/p&gt;
						&lt;p&gt;Код&lt;/p&gt;
						&lt;p&gt;&amp;#160; &amp;#160;if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING &amp;amp;&amp;amp; GetPlayerSpeed(playerid) &amp;gt; 8 &amp;amp;&amp;amp; strcmp(AnimL, &amp;quot;PED&amp;quot;, true) == 0 &amp;amp;&amp;amp; strcmp(AnimN, &amp;quot;CAR_SIT_PRO&amp;quot;, true) == 0 &amp;amp;&amp;amp; !IsPlayerInAnyVehicle(playerid))//Проверка - &#039;&#039;не спекает-ли игрок?&#039;&#039;, проверка на скорость, анимацию и проверка на автомобиль &lt;br /&gt;&amp;#160; &amp;#160;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; //Твои дествия, если игрок заюзал &lt;br /&gt;&amp;#160; &amp;#160;} &lt;br /&gt;&amp;#160; &amp;#160;return 1; &lt;br /&gt;} &lt;br /&gt;GetPlayerSpeed(playerid)//Получаем скорость &lt;br /&gt;{ &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; new Float:ST[4]; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; GetPlayerVelocity(playerid,ST[0],ST[1],ST[2]); &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; return (VectorSize(ST[0], ST[1], ST[2]) * 150.0);&amp;#160; &amp;#160; &lt;br /&gt;} &lt;/p&gt;
						&lt;p&gt;========================================================================================&lt;/p&gt;
						&lt;p&gt;Если будут ошибки в районе GetPlayerVelocity, то замените эти 2 строчки на: &lt;/p&gt;
						&lt;p&gt;Код&lt;br /&gt;ST[3] = floatsqroot(floatpower(floatabs(ST[0]), 2.0) + floatpower(floatabs(ST[1]), 2.0) + floatpower(floatabs(ST[2]), 2.0)) * 150.0; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; return floatround(ST[3]);&lt;/p&gt;</description>
			<author>mybb@mybb.ru (SampinfoAdmin)</author>
			<pubDate>Sun, 11 Jun 2017 11:03:22 +0300</pubDate>
			<guid>http://sampinfo.rusff.me/viewtopic.php?pid=24#p24</guid>
		</item>
		<item>
			<title>[TextDraw] Простого спидометра.</title>
			<link>http://sampinfo.rusff.me/viewtopic.php?pid=23#p23</link>
			<description>&lt;p&gt;Добрый день,всем пользователям -S-I&lt;br /&gt;Я представлю вам TextDraw спидометра.&lt;br /&gt;Спидометр более простенький, лично мне понравился. &lt;br /&gt;Выполнен аккуратно,без всяких пробелов и т.п&lt;br /&gt;Время работы: 5 минут&lt;br /&gt;Скрин:&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/DX4wq.png&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://sd.uploads.ru/t/DX4wq.png&quot; alt=&quot;http://sd.uploads.ru/t/DX4wq.png&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
						&lt;p&gt;Спидометр&lt;/p&gt;
						&lt;p&gt;new Text:Textdraw0;&lt;br /&gt;new Text:Textdraw1;&lt;br /&gt;new Text:Textdraw2;&lt;br /&gt;new Text:Textdraw3;&lt;br /&gt;new Text:Textdraw4;&lt;br /&gt;new Text:Textdraw5;&lt;br /&gt;new Text:Textdraw6;&lt;/p&gt;
						&lt;p&gt;Textdraw0 = TextDrawCreate(639.189025, 371.333221, &amp;quot;usebox&amp;quot;);&lt;br /&gt;TextDrawLetterSize(Textdraw0, 0.000000, 5.775922);&lt;br /&gt;TextDrawTextSize(Textdraw0, 481.514099, 0.000000);&lt;br /&gt;TextDrawAlignment(Textdraw0, 1);&lt;br /&gt;TextDrawColor(Textdraw0, 0);&lt;br /&gt;TextDrawUseBox(Textdraw0, true);&lt;br /&gt;TextDrawBoxColor(Textdraw0, 102);&lt;br /&gt;TextDrawSetShadow(Textdraw0, 0);&lt;br /&gt;TextDrawSetOutline(Textdraw0, 0);&lt;br /&gt;TextDrawFont(Textdraw0, 0);&lt;br /&gt;TextDrawSetPreviewModel(Textdraw0, 0);&lt;br /&gt;TextDrawSetPreviewRot(Textdraw0, 0.000000, 0.000000, 0.000000, 0.000000);&lt;/p&gt;
						&lt;p&gt;Textdraw1 = TextDrawCreate(485.856536, 371.583374, &amp;quot;SPEED: 50 km/h&amp;quot;);&lt;br /&gt;TextDrawLetterSize(Textdraw1, 0.240570, 1.495000);&lt;br /&gt;TextDrawAlignment(Textdraw1, 1);&lt;br /&gt;TextDrawColor(Textdraw1, -5963521);&lt;br /&gt;TextDrawSetShadow(Textdraw1, 0);&lt;br /&gt;TextDrawSetOutline(Textdraw1, 0);&lt;br /&gt;TextDrawBackgroundColor(Textdraw1, 51);&lt;br /&gt;TextDrawFont(Textdraw1, 2);&lt;br /&gt;TextDrawSetProportional(Textdraw1, 1);&lt;/p&gt;
						&lt;p&gt;Textdraw2 = TextDrawCreate(486.793365, 386.166717, &amp;quot;FUEL: 120L&amp;quot;);&lt;br /&gt;TextDrawLetterSize(Textdraw2, 0.271024, 1.395833);&lt;br /&gt;TextDrawTextSize(Textdraw2, -86.676414, 2.333336);&lt;br /&gt;TextDrawAlignment(Textdraw2, 1);&lt;br /&gt;TextDrawColor(Textdraw2, -5963521);&lt;br /&gt;TextDrawSetShadow(Textdraw2, 1);&lt;br /&gt;TextDrawSetOutline(Textdraw2, 0);&lt;br /&gt;TextDrawBackgroundColor(Textdraw2, 51);&lt;br /&gt;TextDrawFont(Textdraw2, 2);&lt;br /&gt;TextDrawSetProportional(Textdraw2, 1);&lt;/p&gt;
						&lt;p&gt;Textdraw3 = TextDrawCreate(486.793518, 410.666809, &amp;quot;EN:&amp;quot;);&lt;br /&gt;TextDrawLetterSize(Textdraw3, 0.290702, 1.500833);&lt;br /&gt;TextDrawAlignment(Textdraw3, 1);&lt;br /&gt;TextDrawColor(Textdraw3, -1);&lt;br /&gt;TextDrawSetShadow(Textdraw3, -1);&lt;br /&gt;TextDrawSetOutline(Textdraw3, 0);&lt;br /&gt;TextDrawBackgroundColor(Textdraw3, 51);&lt;br /&gt;TextDrawFont(Textdraw3, 2);&lt;br /&gt;TextDrawSetProportional(Textdraw3, 1);&lt;/p&gt;
						&lt;p&gt;Textdraw4 = TextDrawCreate(486.325164, 399.583343, &amp;quot;HEAL: 1000&amp;quot;);&lt;br /&gt;TextDrawLetterSize(Textdraw4, 0.276178, 1.378332);&lt;br /&gt;TextDrawAlignment(Textdraw4, 1);&lt;br /&gt;TextDrawColor(Textdraw4, -5963521);&lt;br /&gt;TextDrawSetShadow(Textdraw4, 0);&lt;br /&gt;TextDrawSetOutline(Textdraw4, 0);&lt;br /&gt;TextDrawBackgroundColor(Textdraw4, 51);&lt;br /&gt;TextDrawFont(Textdraw4, 2);&lt;br /&gt;TextDrawSetProportional(Textdraw4, 1);&lt;/p&gt;
						&lt;p&gt;Textdraw5 = TextDrawCreate(561.757446, 344.749938, &amp;quot;New Textdraw&amp;quot;);&lt;br /&gt;TextDrawLetterSize(Textdraw5, 0.449999, 1.600000);&lt;br /&gt;TextDrawTextSize(Textdraw5, 92.641189, 101.500061);&lt;br /&gt;TextDrawAlignment(Textdraw5, 1);&lt;br /&gt;TextDrawColor(Textdraw5, -1);&lt;br /&gt;TextDrawUseBox(Textdraw5, true);&lt;br /&gt;TextDrawBoxColor(Textdraw5, 102);&lt;br /&gt;TextDrawSetShadow(Textdraw5, 0);&lt;br /&gt;TextDrawSetOutline(Textdraw5, 1);&lt;br /&gt;TextDrawBackgroundColor(Textdraw5, -256);&lt;br /&gt;TextDrawFont(Textdraw5, 5);&lt;br /&gt;TextDrawSetProportional(Textdraw5, 1);&lt;br /&gt;TextDrawSetPreviewModel(Textdraw5, 411);&lt;br /&gt;TextDrawSetPreviewRot(Textdraw5, 360.000000, 0.000000, 340.000000, 1.000000);&lt;/p&gt;
						&lt;p&gt;Textdraw6 = TextDrawCreate(507.877166, 410.666717, &amp;quot;NO&amp;quot;);&lt;br /&gt;TextDrawLetterSize(Textdraw6, 0.322561, 1.489165);&lt;br /&gt;TextDrawAlignment(Textdraw6, 1);&lt;br /&gt;TextDrawColor(Textdraw6, 8388863);&lt;br /&gt;TextDrawUseBox(Textdraw6, true);&lt;br /&gt;TextDrawBoxColor(Textdraw6, 0);&lt;br /&gt;TextDrawSetShadow(Textdraw6, 0);&lt;br /&gt;TextDrawSetOutline(Textdraw6, 0);&lt;br /&gt;TextDrawBackgroundColor(Textdraw6, 51);&lt;br /&gt;TextDrawFont(Textdraw6, 2);&lt;br /&gt;TextDrawSetProportional(Textdraw6, 1);&lt;/p&gt;</description>
			<author>mybb@mybb.ru (SampinfoAdmin)</author>
			<pubDate>Sun, 11 Jun 2017 10:59:44 +0300</pubDate>
			<guid>http://sampinfo.rusff.me/viewtopic.php?pid=23#p23</guid>
		</item>
		<item>
			<title>Система транспорт с сохранением тюнинга</title>
			<link>http://sampinfo.rusff.me/viewtopic.php?pid=22#p22</link>
			<description>&lt;p&gt;Всем доброго времени суток. &lt;br /&gt;Написал я систему транспорта с сохранением тюнинга и автосалоном. Решим поделиться со всеми.&lt;br /&gt;Это мой первый скрипт. Попрошу больше критики, дабы научиться на своих ошибках.&lt;/p&gt;
						&lt;p&gt;Для работоспособности скрипта необходимо в папке scriptfiles создать файл CarPrice.ini&lt;br /&gt;Для работоспособности скрипта необходимо в папке scriptfiles создать папку &amp;quot;cars&amp;quot;&lt;br /&gt;==========================================================================================&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/ZR048.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://sg.uploads.ru/t/ZR048.jpg&quot; alt=&quot;http://sg.uploads.ru/t/ZR048.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/yeJk0.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://s0.uploads.ru/t/yeJk0.jpg&quot; alt=&quot;http://s0.uploads.ru/t/yeJk0.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/pwM4F.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://s4.uploads.ru/t/pwM4F.jpg&quot; alt=&quot;http://s4.uploads.ru/t/pwM4F.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://uploads.ru/T5Ddm.jpg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://s4.uploads.ru/t/T5Ddm.jpg&quot; alt=&quot;http://s4.uploads.ru/t/T5Ddm.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
						&lt;p&gt;В скрипте присутствую такие команды как:&lt;br /&gt;Код:&lt;br /&gt;/editprice&lt;br /&gt;/park&lt;br /&gt;/lock&lt;br /&gt;/selectcar&lt;br /&gt;/sellcar&lt;/p&gt;
						&lt;p&gt;Для написания использовал такие инклуды/плагины как:&lt;/p&gt;
						&lt;p&gt;#include &amp;lt;a_samp&amp;gt;&lt;br /&gt;#include &amp;lt;mxINI&amp;gt;&lt;br /&gt;#include &amp;lt;sscanf2&amp;gt;&lt;br /&gt;&lt;/p&gt;
						&lt;p&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; Итак, приступим&lt;/p&gt;
						&lt;p&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;В начало мода/скрипта добавляем необходимые переменные/массивы:&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &lt;br /&gt;#define SELLCAR_DIALOG 3000//Диалог продажи машины&lt;br /&gt;#define BUYCAR_DIALOG 3001//Диалог покупки машины&lt;/p&gt;
						&lt;p&gt;new CarBuyPickup;//Пикап автосалона&lt;/p&gt;
						&lt;p&gt;new bool:PlayerInShop[MAX_PLAYERS];//переменная определяющая находится ли игрок в автосалоне&lt;/p&gt;
						&lt;p&gt;new PlayerText:ASalon[MAX_PLAYERS][7];//Массив для Текстдравов&lt;br /&gt;new Text3D:OwnText[MAX_PLAYERS];//Массив для прикрепления 3D текста к машине&lt;br /&gt;new OwnCar[MAX_PLAYERS];//Массив для прикрепления машины&lt;/p&gt;
						&lt;p&gt;new VehicleNames[][] = // Названия машин&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Landstalker&amp;quot;, &amp;quot;Bravura&amp;quot;, &amp;quot;Buffalo&amp;quot;, &amp;quot;Linerunner&amp;quot;, &amp;quot;Perrenial&amp;quot;, &amp;quot;Sentinel&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Dumper&amp;quot;, &amp;quot;Firetruck&amp;quot;, &amp;quot;Trashmaster&amp;quot;, &amp;quot;Stretch&amp;quot;, &amp;quot;Manana&amp;quot;, &amp;quot;Infernus&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Voodoo&amp;quot;, &amp;quot;Pony&amp;quot;, &amp;quot;Mule&amp;quot;, &amp;quot;Cheetah&amp;quot;, &amp;quot;Ambulance&amp;quot;, &amp;quot;Leviathan&amp;quot;, &amp;quot;Moonbeam&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Esperanto&amp;quot;, &amp;quot;Taxi&amp;quot;, &amp;quot;Washington&amp;quot;, &amp;quot;Bobcat&amp;quot;, &amp;quot;Whoopee&amp;quot;, &amp;quot;BF Injection&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Hunter&amp;quot;, &amp;quot;Premier&amp;quot;, &amp;quot;Enforcer&amp;quot;, &amp;quot;Securicar&amp;quot;, &amp;quot;Banshee&amp;quot;, &amp;quot;Predator&amp;quot;, &amp;quot;Bus&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Rhino&amp;quot;, &amp;quot;Barracks&amp;quot;, &amp;quot;Hotknife&amp;quot;, &amp;quot;Trailer&amp;quot;, &amp;quot;Previon&amp;quot;, &amp;quot;Coach&amp;quot;, &amp;quot;Cabbie&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Stallion&amp;quot;, &amp;quot;Rumpo&amp;quot;, &amp;quot;RC Bandit&amp;quot;, &amp;quot;Romero&amp;quot;, &amp;quot;Packer&amp;quot;, &amp;quot;Monster&amp;quot;, &amp;quot;Admiral&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Squalo&amp;quot;, &amp;quot;Seasparrow&amp;quot;, &amp;quot;Pizzaboy&amp;quot;, &amp;quot;Tram&amp;quot;, &amp;quot;Trailer&amp;quot;, &amp;quot;Turismo&amp;quot;, &amp;quot;Speeder&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Reefer&amp;quot;, &amp;quot;Tropic&amp;quot;, &amp;quot;Flatbed&amp;quot;, &amp;quot;Yankee&amp;quot;, &amp;quot;Caddy&amp;quot;, &amp;quot;Solair&amp;quot;, &amp;quot;Berkley&#039;s RC Van&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Skimmer&amp;quot;, &amp;quot;PCJ-600&amp;quot;, &amp;quot;Faggio&amp;quot;, &amp;quot;Freeway&amp;quot;, &amp;quot;RC Baron&amp;quot;, &amp;quot;RC Raider&amp;quot;, &amp;quot;Glendale&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Oceanic&amp;quot;,&amp;quot;Sanchez&amp;quot;, &amp;quot;Sparrow&amp;quot;, &amp;quot;Patriot&amp;quot;, &amp;quot;Quad&amp;quot;, &amp;quot;Coastguard&amp;quot;, &amp;quot;Dinghy&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Hermes&amp;quot;, &amp;quot;Sabre&amp;quot;, &amp;quot;Rustler&amp;quot;, &amp;quot;ZR-350&amp;quot;, &amp;quot;Walton&amp;quot;, &amp;quot;Regina&amp;quot;, &amp;quot;Comet&amp;quot;, &amp;quot;BMX&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Burrito&amp;quot;, &amp;quot;Camper&amp;quot;, &amp;quot;Marquis&amp;quot;, &amp;quot;Baggage&amp;quot;, &amp;quot;Dozer&amp;quot;, &amp;quot;Maverick&amp;quot;, &amp;quot;News Chopper&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Rancher&amp;quot;, &amp;quot;FBI Rancher&amp;quot;, &amp;quot;Virgo&amp;quot;, &amp;quot;Greenwood&amp;quot;, &amp;quot;Jetmax&amp;quot;, &amp;quot;Hotring&amp;quot;, &amp;quot;Sandking&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Blista Compact&amp;quot;, &amp;quot;Police Maverick&amp;quot;, &amp;quot;Boxville&amp;quot;, &amp;quot;Benson&amp;quot;, &amp;quot;Mesa&amp;quot;, &amp;quot;RC Goblin&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Hotring Racer A&amp;quot;, &amp;quot;Hotring Racer B&amp;quot;, &amp;quot;Bloodring Banger&amp;quot;, &amp;quot;Rancher&amp;quot;, &amp;quot;Super GT&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Elegant&amp;quot;, &amp;quot;Journey&amp;quot;, &amp;quot;Bike&amp;quot;, &amp;quot;Mountain Bike&amp;quot;, &amp;quot;Beagle&amp;quot;, &amp;quot;Cropduster&amp;quot;, &amp;quot;Stunt&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;&amp;quot;Tanker&amp;quot;, &amp;quot;Roadtrain&amp;quot;, &amp;quot;Nebula&amp;quot;, &amp;quot;Majestic&amp;quot;, &amp;quot;Buccaneer&amp;quot;, &amp;quot;Shamal&amp;quot;, &amp;quot;Hydra&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;&amp;quot;FCR-900&amp;quot;, &amp;quot;NRG-500&amp;quot;, &amp;quot;HPV1000&amp;quot;, &amp;quot;Cement Truck&amp;quot;, &amp;quot;Tow Truck&amp;quot;, &amp;quot;Fortune&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;&amp;quot;Cadrona&amp;quot;, &amp;quot;FBI Truck&amp;quot;, &amp;quot;Willard&amp;quot;, &amp;quot;Forklift&amp;quot;, &amp;quot;Tractor&amp;quot;, &amp;quot;Combine&amp;quot;, &amp;quot;Feltzer&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;&amp;quot;Remington&amp;quot;, &amp;quot;Slamvan&amp;quot;, &amp;quot;Blade&amp;quot;, &amp;quot;Freight&amp;quot;, &amp;quot;Streak&amp;quot;, &amp;quot;Vortex&amp;quot;, &amp;quot;Vincent&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Bullet&amp;quot;, &amp;quot;Clover&amp;quot;, &amp;quot;Sadler&amp;quot;, &amp;quot;Firetruck&amp;quot;, &amp;quot;Hustler&amp;quot;, &amp;quot;Intruder&amp;quot;, &amp;quot;Primo&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Cargobob&amp;quot;, &amp;quot;Tampa&amp;quot;, &amp;quot;Sunrise&amp;quot;, &amp;quot;Merit&amp;quot;, &amp;quot;Utility&amp;quot;, &amp;quot;Nevada&amp;quot;, &amp;quot;Yosemite&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Windsor&amp;quot;, &amp;quot;Monster&amp;quot;, &amp;quot;Monster&amp;quot;, &amp;quot;Uranus&amp;quot;, &amp;quot;Jester&amp;quot;, &amp;quot;Sultan&amp;quot;, &amp;quot;Stratium&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Elegy&amp;quot;, &amp;quot;Raindance&amp;quot;, &amp;quot;RC Tiger&amp;quot;, &amp;quot;Flash&amp;quot;, &amp;quot;Tahoma&amp;quot;, &amp;quot;Savanna&amp;quot;, &amp;quot;Bandito&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Freight Flat&amp;quot;, &amp;quot;Streak Carriage&amp;quot;, &amp;quot;Kart&amp;quot;, &amp;quot;Mower&amp;quot;, &amp;quot;Dune&amp;quot;, &amp;quot;Sweeper&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Broadway&amp;quot;, &amp;quot;Tornado&amp;quot;, &amp;quot;AT-400&amp;quot;, &amp;quot;DFT-30&amp;quot;, &amp;quot;Huntley&amp;quot;, &amp;quot;Stafford&amp;quot;, &amp;quot;BF-400&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;News Van&amp;quot;, &amp;quot;Tug&amp;quot;, &amp;quot;Trailer&amp;quot;, &amp;quot;Emperor&amp;quot;, &amp;quot;Wayfarer&amp;quot;, &amp;quot;Euros&amp;quot;, &amp;quot;Hotdog&amp;quot;, &amp;quot;Club&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;quot;Freight Box&amp;quot;, &amp;quot;Trailer&amp;quot;, &amp;quot;Andromada&amp;quot;, &amp;quot;Dodo&amp;quot;, &amp;quot;RC Cam&amp;quot;, &amp;quot;Launch&amp;quot;, &amp;quot;Police Car&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;&amp;quot;Police Car&amp;quot;, &amp;quot;Police Car&amp;quot;, &amp;quot;Police Ranger&amp;quot;, &amp;quot;Picador&amp;quot;, &amp;quot;S.W.A.T&amp;quot;, &amp;quot;Alpha&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;&amp;quot;Phoenix&amp;quot;, &amp;quot;Glendale&amp;quot;, &amp;quot;Sadler&amp;quot;, &amp;quot;Luggage&amp;quot;, &amp;quot;Luggage&amp;quot;, &amp;quot;Stairs&amp;quot;, &amp;quot;Boxville&amp;quot;,&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;&amp;quot;Tiller&amp;quot;, &amp;quot;Utility Trailer&amp;quot;&lt;br /&gt;};&lt;/p&gt;
						&lt;p&gt;new nBuyVehicleIds[] = //id моделей машин, которые не будут появляться в автосалоне, если хотите убрать какую-то машину из автосалона, добавьте id её модели сюда&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; 403, 406, 407, 408, 414, 416, 417, 420, 423, 425, 427, 428, 430, 431, 432 , 433,&lt;br /&gt;&amp;#160; &amp;#160; 435, 437, 438, 441, 443, 444, 446, 447, 449, 450, 452, 453, 454, 455, 456, 457,&lt;br /&gt;&amp;#160; &amp;#160; 460, 464, 465, 469, 472, 473, 476, 484, 485, 486, 487, 488, 493, 497, 498, 499,&lt;br /&gt;&amp;#160; &amp;#160; 501, 511, 512, 513, 519, 520, 524, 530, 531, 532, 537, 538, 539, 544, 548, 553,&lt;br /&gt;&amp;#160; &amp;#160; 556, 557, 563, 564, 569, 570, 571, 572, 574, 577, 578, 584, 588, 590, 591, 592,&lt;br /&gt;&amp;#160; &amp;#160; 593, 594, 595, 601, 606, 607, 608, 609, 610, 611, 448 ,&lt;br /&gt;};&lt;br /&gt;&lt;/p&gt;
						&lt;p&gt;enum cInfo&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; cCarId,//номер модели машины&lt;br /&gt;&amp;#160; &amp;#160; cPrice,//Стоимость машины&lt;br /&gt;&amp;#160; &amp;#160; cColor1,//цвет 1&lt;br /&gt;&amp;#160; &amp;#160; cColor2,//цвет 2&lt;br /&gt;&amp;#160; &amp;#160; cFrontBumper,//передний бампер&lt;br /&gt;&amp;#160; &amp;#160; cRearBumper,//задний бампер&lt;br /&gt;&amp;#160; &amp;#160; cHydraulics,//гидравлика&lt;br /&gt;&amp;#160; &amp;#160; cSideskirt,//боковые молдинги&lt;br /&gt;&amp;#160; &amp;#160; cVentRight,//хз&lt;br /&gt;&amp;#160; &amp;#160; cVentLeft,//хз&lt;br /&gt;&amp;#160; &amp;#160; cSpoiler,//спойлер&lt;br /&gt;&amp;#160; &amp;#160; cExhaust,//выхлоп&lt;br /&gt;&amp;#160; &amp;#160; cWheels,//колеса&lt;br /&gt;&amp;#160; &amp;#160; cStereo,//музыка&lt;br /&gt;&amp;#160; &amp;#160; cNitro,//нитро&lt;br /&gt;&amp;#160; &amp;#160; cLamps,//фары&lt;br /&gt;&amp;#160; &amp;#160; cHood,//капот&lt;br /&gt;&amp;#160; &amp;#160; cRoof,//крыша&lt;br /&gt;&amp;#160; &amp;#160; cBumper,//кенгурятник&lt;br /&gt;}&lt;/p&gt;
						&lt;p&gt;new CarInfo[MAX_PLAYERS][cInfo];//Переменная с информацией об автомобиле&amp;#160; &lt;br /&gt;========================================================================================&lt;br /&gt;Теперь, в OnGameModeInit()/OnFilterScriptInit()&lt;/p&gt;
						&lt;p&gt;CarBuyPickup = CreatePickup(1098,2,553.3808,-1261.2106,17.2422,0);//Создаем пикап автосалона&lt;br /&gt;Create3DTextLabel( &amp;quot;{00AC4C}Автосалон&amp;quot;, 0x008080FF, 553.3808,-1261.2106,18.2422, 80.0, 0 );//Создаем 3D текст автосалона&lt;br /&gt;========================================================================================В OnPlayerConnect&lt;/p&gt;
						&lt;p&gt;new string[64];// Масив с путём для файла&lt;br /&gt;&amp;#160; &amp;#160; new PlayerName[MAX_PLAYER_NAME];//Переменная для записи имени&lt;br /&gt;&amp;#160; &amp;#160; GetPlayerName(playerid, PlayerName,sizeof(PlayerName));//Получаем имя игрока&lt;br /&gt;&amp;#160; &amp;#160; format(string,sizeof(string), &amp;quot;cars/%s.ini&amp;quot;, PlayerName);//Форматируем&lt;br /&gt;&amp;#160; &amp;#160; if(fexist(string))//Если файл игрока в папке cars существует, загружаем его машину на сервер&lt;br /&gt;&amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; GetCar(playerid);//функция загрузки машины&lt;br /&gt;&amp;#160; &amp;#160; }&amp;#160; &lt;br /&gt;========================================================================================&lt;br /&gt;В OnPlayerDisconnect&lt;/p&gt;
						&lt;p&gt;//////////////////////////Обнуляем все переменные для id игрока когда он выходит/////////////////////////&lt;br /&gt;&amp;#160; &amp;#160; PlayerInShop[playerid] = false;&lt;br /&gt;&amp;#160; &amp;#160; CarInfo[playerid][cCarId] = 0;&lt;br /&gt;&amp;#160; &amp;#160; CarInfo[playerid][cPrice] = 0;&lt;br /&gt;&amp;#160; &amp;#160; CarInfo[playerid][cColor1] = 0;&lt;br /&gt;&amp;#160; &amp;#160; CarInfo[playerid][cColor2] = 0;&lt;br /&gt;&amp;#160; &amp;#160; CarInfo[playerid][cFrontBumper] = 0;&lt;br /&gt;&amp;#160; &amp;#160; CarInfo[playerid][cRearBumper] = 0;&lt;br /&gt;&amp;#160; &amp;#160; CarInfo[playerid][cHydraulics] = 0;&lt;br /&gt;&amp;#160; &amp;#160; CarInfo[playerid][cSideskirt] = 0;&lt;br /&gt;&amp;#160; &amp;#160; CarInfo[playerid][cVentRight] = 0;&lt;br /&gt;&amp;#160; &amp;#160; CarInfo[playerid][cVentLeft] = 0;&lt;br /&gt;&amp;#160; &amp;#160; CarInfo[playerid][cSpoiler] = 0;&lt;br /&gt;&amp;#160; &amp;#160; CarInfo[playerid][cExhaust] = 0;&lt;br /&gt;&amp;#160; &amp;#160; CarInfo[playerid][cWheels] = 0;&lt;br /&gt;&amp;#160; &amp;#160; CarInfo[playerid][cStereo] = 0;&lt;br /&gt;&amp;#160; &amp;#160; CarInfo[playerid][cNitro] = 0;&lt;br /&gt;&amp;#160; &amp;#160; CarInfo[playerid][cLamps] = 0;&lt;br /&gt;&amp;#160; &amp;#160; CarInfo[playerid][cHood] = 0;&lt;br /&gt;&amp;#160; &amp;#160; CarInfo[playerid][cRoof] = 0;&lt;br /&gt;&amp;#160; &amp;#160; CarInfo[playerid][cBumper] = 0;&lt;br /&gt;&amp;#160; &amp;#160; DestroyDynamic3DTextLabel(OwnText[playerid]);&lt;br /&gt;&amp;#160; &amp;#160; DestroyVehicle(OwnCar[playerid]);&lt;br /&gt;&amp;#160; &amp;#160; //////////////////////////Обнуляем все переменные для id игрока когда он выходит/////////////////////////&amp;#160; &lt;br /&gt;========================================================================================&lt;br /&gt;В OnVehicleMod&lt;/p&gt;
						&lt;p&gt; if(vehicleid == OwnCar[playerid])//Если игрок тюнингует свою машину&lt;br /&gt;&amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; //////////////////////////////////////////////Сохраняем тюнинг/////////////////////////////////////////////&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cFrontBumper] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_FRONT_BUMPER);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cRearBumper] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_REAR_BUMPER);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cHydraulics] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_HYDRAULICS);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cSideskirt] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_SIDESKIRT);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cVentRight] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_VENT_RIGHT);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cVentLeft] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_VENT_LEFT);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cSpoiler] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_SPOILER);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cExhaust] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_EXHAUST);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cWheels] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_WHEELS);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cStereo] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_STEREO);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cNitro] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_NITRO);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cLamps] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_LAMPS);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cHood] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_HOOD);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cRoof] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_ROOF);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cBumper] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_FRONT_BUMPER);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; //////////////////////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; SaveCar(playerid);//Сохраняем машину&lt;br /&gt;&amp;#160; &amp;#160; }&amp;#160; &lt;br /&gt;========================================================================================&lt;br /&gt;В OnVehicleRespray&lt;/p&gt;
						&lt;p&gt;if(vehicleid == OwnCar[playerid])//Если игрок перекрашивает свою машину&lt;br /&gt;&amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cColor1] = color1;//Сохраняем 1 цвет машины&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cColor2] = color2;//Сохраняем 2 цвет машины&lt;br /&gt;&amp;#160; &amp;#160; }&amp;#160; &lt;/p&gt;
						&lt;p&gt;========================================================================================&lt;br /&gt;В OnDialogResponse&lt;/p&gt;
						&lt;p&gt;switch(dialogid)&lt;br /&gt;&amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; case SELLCAR_DIALOG://Диалог продажи авто&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; if(response)&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; new String[128];&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; DestroyVehicle(OwnCar[playerid]);//Удаляем машину игрока&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; GivePlayerMoney(playerid, CarInfo[playerid][cPrice]/2);//Возвращаем половину стоимости машины&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; format(String,sizeof(String),&amp;quot;{1673C7}Ты продал свой автомобиль {008080}%s{1673C7} за {008080}%d.&amp;quot;,VehicleNames[CarInfo[playerid][cCarId] - 400], CarInfo[playerid][cPrice]/2);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; SendClientMessage(playerid, 0xFF0000AA, String);//Выводим сообщение о покупке&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; /////////////////////////////////////////Удаляем весь тюнинг//////////////////////////////////////////&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cCarId] = 0;&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cPrice] = 0;&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cColor1] = 0;&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cColor2] = 0;&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cFrontBumper] = 0;&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cRearBumper] = 0;&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cHydraulics] = 0;&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cSideskirt] = 0;&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cVentRight] = 0;&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cVentLeft] = 0;&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cSpoiler] = 0;&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cExhaust] = 0;&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cWheels] = 0;&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cStereo] = 0;&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cNitro] = 0;&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cLamps] = 0;&lt;br /&gt;//////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; DestroyDynamic3DTextLabel(OwnText[playerid]);//удаляем 3D текст&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; SaveCar(playerid);//Сохраняем машину&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; case BUYCAR_DIALOG://Диалог покупки авто&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; if(response)&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; if(GetPlayerMoney(playerid) &amp;gt;= CarInfo[playerid][cPrice])//Проверка достаточно ли денег у игрока&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; { &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; GivePlayerMoney(playerid,-CarInfo[playerid][cPrice]);//Забираем деньги у игрока&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; new String[128];&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; format(String,sizeof(String),&amp;quot;{1673C7}Поздравляем, ты купил {008080}%s{1673C7}. Чтобы вызвать машину введи: {FF0000}[/park]&amp;quot;,VehicleNames[CarInfo[playerid][cCarId] - 400]);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; SendClientMessage(playerid, 0xFF0000AA, String);//Выводим сообщение о покупке&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; SaveCar(playerid);//Сохраняем машину&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; SetPlayerPos(playerid,551.3364,-1269.2418,17.2422);//Переносим игрока недалеко от пикапа автосалона, чтобы повторно не задействовать пикап после покупки авто&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; SetPlayerVirtualWorld(playerid,0);//Переносим игрока в общий виртуальный мир&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; SetCameraBehindPlayer(playerid);//Возвращаем камеру игроку&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; PlayerInShop[playerid] = false;//Говорим что игрок вышел из автосалона&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; DestroyVehicle(OwnCar[playerid]);//Удаляем машину, заспавненную игроком при выборе&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; TogglePlayerControllable(playerid,1);//размораживаем игрока&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; CancelSelectTextDraw(playerid);//Убираем возможность выбирать текстдравы&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; for(new i=0;i&amp;lt;7;i++)&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; PlayerTextDrawDestroy(playerid, ASalon[playerid][i]);//удаляем все текстдравы&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; else SendClientMessage(playerid, 0xFF0000FF, &amp;quot;У тебя недостаточно денег.&amp;quot;);//Выводим сообщение, если у игрока мало денег&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; }&amp;#160; &lt;br /&gt;========================================================================================&lt;br /&gt;В OnPlayerPickUpPickup&lt;/p&gt;
						&lt;p&gt;if(pickupid == CarBuyPickup)&lt;br /&gt;&amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; if(CarInfo[playerid][cCarId]!=0) return SendClientMessage(playerid, 0xFF0000FF,&amp;quot;У тебя уже есть машина.&amp;quot;);//Выводим сообщение, если у игрока уже есть машина&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;TogglePlayerControllable(playerid,0);//Фризим игрока&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;SetPlayerVirtualWorld(playerid,playerid+1);//Переносим игрока в виртуальный мир, чтобы никто не мешал&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; SetPlayerCameraPos(playerid, 551.3364,-1269.2418,17.2422);//Где будет находиться камера&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; SetPlayerCameraLookAt(playerid, 550.2451,-1280.0016,16.9753);//Куда будет смотреть камера&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; PlayerInShop[playerid] = true;//Указываем что игрок зашел в автосалон&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cCarId] = 400;//Указываем id первой машины&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; SendClientMessage(playerid, -1,&amp;quot;Для быстрого перехода к машине введи /selectcar [id].&amp;quot;);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; BuyCar(playerid);//Вызываем функцию покупки авто&lt;br /&gt;&amp;#160; &amp;#160; }&amp;#160; &lt;/p&gt;
						&lt;p&gt;========================================================================================&lt;br /&gt;В OnPlayerClickPlayerTextDraw&lt;/p&gt;
						&lt;p&gt;if(playertextid == ASalon[playerid][0])// Если игрок нажал на Текстдрав &amp;quot;Next&amp;quot;&lt;br /&gt;&amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; NextCar(playerid);//Вызываем функцию, которая показывает следующую машину&lt;br /&gt;&amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; if(playertextid == ASalon[playerid][1])// Если игрок нажал на Текстдрав &amp;quot;Back&amp;quot;&lt;br /&gt;&amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; BackCar(playerid);//Вызываем функцию, которая показывает предыдущую машину&lt;br /&gt;&amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; if(playertextid == ASalon[playerid][4])// Если игрок нажал на Текстдрав &amp;quot;Buy&amp;quot;&lt;br /&gt;&amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; new string[128];&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; format(string,sizeof(string),&amp;quot;Ты уверен, что хочешь купить %s за %d$?&amp;quot;,VehicleNames[CarInfo[playerid][cCarId] - 400], CarInfo[playerid][cPrice]);&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; ShowPlayerDialog(playerid, BUYCAR_DIALOG, DIALOG_STYLE_MSGBOX, &amp;quot;Покупка авто&amp;quot;, string, &amp;quot;Купить&amp;quot;, &amp;quot;Отмена&amp;quot;);//Выводим диалог покупки игроку&lt;br /&gt;&amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; if(playertextid == ASalon[playerid][5])// Если игрок нажал на Текстдрав &amp;quot;Exit&amp;quot;&lt;br /&gt;&amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; SetPlayerPos(playerid,551.3364,-1269.2418,17.2422);//Телепортируем игрока чтобы он не подобрал пикап повторно после возвращение в 0 virtualworld&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; SetPlayerVirtualWorld(playerid,0);//Переносим игрока в общий виртуальный мир&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; SetCameraBehindPlayer(playerid);//Возвращаем камеру игроку&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; PlayerInShop[playerid] = false;//Говорим что игрок вышел из автосалона&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cCarId] = 0;//Обнуляем Id авто игрока, т.к. он ничего не купил&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; CarInfo[playerid][cPrice] = 0;//Обнуляем цену авто игрока, т.к. он ничего не купил&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; DestroyVehicle(OwnCar[playerid]);//Удаляем машину, заспавненную игроком при выборе&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; TogglePlayerControllable(playerid,1);//размораживаем игрока&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; CancelSelectTextDraw(playerid);//Убираем возможность выбирать текстдравы&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; for(new i=0;i&amp;lt;7;i++)&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; PlayerTextDrawDestroy(playerid, ASalon[playerid][i]);//удаляем все текстдравы&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; }&amp;#160; &lt;/p&gt;
						&lt;p&gt;========================================================================================&lt;br /&gt;Далее, ниже всех пабликов создаем нужные нам функции&lt;/p&gt;
						&lt;p&gt;GetPriceCar(playerid)//функция получаения цены автомобиля&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; new string[64];&lt;br /&gt;&amp;#160; &amp;#160; new iniFile = ini_openFile(&amp;quot;CarPrice.ini&amp;quot;);// Открываем файл по тому пути который указали.&lt;br /&gt;&amp;#160; &amp;#160; format(string, sizeof(string), &amp;quot;%d&amp;quot;, CarInfo[playerid][cCarId]);// получаем номер строки, равный id модели транспорта&lt;br /&gt;&amp;#160; &amp;#160; ini_getInteger(iniFile,string,CarInfo[playerid][cPrice]);//получаем стоимость машины&lt;br /&gt;&amp;#160; &amp;#160; ini_closeFile(iniFile);// Закрываем файл&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;
						&lt;p&gt;BuyCar(playerid)//Функция покупки автомобиля&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; new string[64];// Масив с путём для файла&lt;br /&gt;&amp;#160; &amp;#160; new PlayerName[MAX_PLAYER_NAME];//Переменная для хранения имени&lt;br /&gt;&amp;#160; &amp;#160; GetPlayerName(playerid, PlayerName,sizeof(PlayerName));&lt;br /&gt;&amp;#160; &amp;#160; format(string,sizeof(string), &amp;quot;cars/%s.ini&amp;quot;, PlayerName);// Добавляем имя игрока, в путь с машинами&lt;br /&gt;&amp;#160; &amp;#160; if(!fexist(string))&lt;br /&gt;&amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; new iniFile = ini_createFile(string);// Создаём файл с именем игрока в папке cars&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; if(iniFile &amp;lt; 0)// Если файл не открыт&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; iniFile = ini_openFile(string);// Открываем&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; if(iniFile &amp;gt;= 0)// Если файл открыт&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; ini_setInteger(iniFile,&amp;quot;CarId&amp;quot;,0);// Записываем id машины игрока&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; ini_closeFile(iniFile);// Закрываем файл&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; GetPriceCar(playerid);//Вызываем функцию получаения цены автомобиля&lt;br /&gt;&amp;#160; &amp;#160; OwnCar[playerid] = CreateVehicle(CarInfo[playerid][cCarId],550.2451,-1280.0016,16.9753,43.9849,0,0,-1);//Создаем авто&lt;br /&gt;&amp;#160; &amp;#160; SetVehicleVirtualWorld(OwnCar[playerid], playerid+1);//Переносим автомобиль в виртуальный мир равный id игрока + 1 (+1 чтобы авто не спавнилось в 0 вм когда id игрока = 0)&lt;br /&gt;&amp;#160; &amp;#160; ASalon[playerid][0] = CreatePlayerTextDraw(playerid, 410.333343, 370.444732, &amp;quot;Next&amp;quot;);//создаем текстдрав next&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawLetterSize(playerid, ASalon[playerid][0], 0.510665, 1.829999);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawTextSize(playerid, ASalon[playerid][0], 20.000000, 61.000000);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawAlignment(playerid, ASalon[playerid][0], 2);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawColor(playerid, ASalon[playerid][0], -1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawUseBox(playerid, ASalon[playerid][0], 1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawBoxColor(playerid, ASalon[playerid][0], 255);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetShadow(playerid, ASalon[playerid][0], 0);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetOutline(playerid, ASalon[playerid][0], 1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawBackgroundColor(playerid, ASalon[playerid][0], 255);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawFont(playerid, ASalon[playerid][0], 2);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetProportional(playerid, ASalon[playerid][0], 0);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetShadow(playerid, ASalon[playerid][0], 0);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetSelectable(playerid, ASalon[playerid][0], true);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawShow(playerid,ASalon[playerid][0]);&lt;/p&gt;
						&lt;p&gt;&amp;#160; &amp;#160; ASalon[playerid][1] = CreatePlayerTextDraw(playerid, 237.000000, 369.200317, &amp;quot;Back&amp;quot;);//создаем текстдрав back&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawLetterSize(playerid, ASalon[playerid][1], 0.510665, 1.829999);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawTextSize(playerid, ASalon[playerid][1], 20.000000, 61.000000);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawAlignment(playerid, ASalon[playerid][1], 2);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawColor(playerid, ASalon[playerid][1], -1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawUseBox(playerid, ASalon[playerid][1], 1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawBoxColor(playerid, ASalon[playerid][1], 255);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetShadow(playerid, ASalon[playerid][1], 0);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetOutline(playerid, ASalon[playerid][1], 1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawBackgroundColor(playerid, ASalon[playerid][1], 255);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawFont(playerid, ASalon[playerid][1], 2);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetProportional(playerid, ASalon[playerid][1], 0);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetShadow(playerid, ASalon[playerid][1], 0);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetSelectable(playerid, ASalon[playerid][1], true);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawShow(playerid,ASalon[playerid][1]);&lt;/p&gt;
						&lt;p&gt;&amp;#160; &amp;#160; format(string,sizeof(string),&amp;quot;Model: %s&amp;quot;,VehicleNames[CarInfo[playerid][cCarId] - 400]);//создаем текстдрав Model&lt;br /&gt;&amp;#160; &amp;#160; ASalon[playerid][2] = CreatePlayerTextDraw(playerid, 25.666702, 231.481582, string);//создаем текстдрав Model&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawLetterSize(playerid, ASalon[playerid][2], 0.400333, 1.600000);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawAlignment(playerid, ASalon[playerid][2], 1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawColor(playerid, ASalon[playerid][2], -1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetShadow(playerid, ASalon[playerid][2], 16);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetOutline(playerid, ASalon[playerid][2], 1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawBackgroundColor(playerid, ASalon[playerid][2], 255);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawFont(playerid, ASalon[playerid][2], 1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetProportional(playerid, ASalon[playerid][2], 1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetShadow(playerid, ASalon[playerid][2], 16);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawShow(playerid,ASalon[playerid][2]);&lt;/p&gt;
						&lt;p&gt;&amp;#160; &amp;#160; format(string,sizeof(string),&amp;quot;Price: %d&amp;quot;,CarInfo[playerid][cPrice]);//создаем текстдрав Price&lt;br /&gt;&amp;#160; &amp;#160; ASalon[playerid][3] = CreatePlayerTextDraw(playerid, 26.333368, 253.881561, string);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawLetterSize(playerid, ASalon[playerid][3], 0.400333, 1.600000);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawAlignment(playerid, ASalon[playerid][3], 1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawColor(playerid, ASalon[playerid][3], -1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetShadow(playerid, ASalon[playerid][3], 16);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetOutline(playerid, ASalon[playerid][3], 1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawBackgroundColor(playerid, ASalon[playerid][3], 255);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawFont(playerid, ASalon[playerid][3], 1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetProportional(playerid, ASalon[playerid][3], 1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetShadow(playerid, ASalon[playerid][3], 16);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawShow(playerid, ASalon[playerid][3]);&lt;br /&gt;&amp;#160; &amp;#160; &lt;/p&gt;
						&lt;p&gt;&amp;#160; &amp;#160; ASalon[playerid][4] = CreatePlayerTextDraw(playerid, 543.333618, 221.526046, &amp;quot;Buy&amp;quot;);//создаем текстдрав Buy&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawLetterSize(playerid, ASalon[playerid][4], 0.427333, 1.649777);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawTextSize(playerid, ASalon[playerid][4], 640.000000, 15.000000);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawAlignment(playerid, ASalon[playerid][4], 1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawColor(playerid, ASalon[playerid][4], 2147418367);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawUseBox(playerid, ASalon[playerid][4], 1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawBoxColor(playerid, ASalon[playerid][4], 255);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetShadow(playerid, ASalon[playerid][4], 0);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetOutline(playerid, ASalon[playerid][4], 1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawBackgroundColor(playerid, ASalon[playerid][4], 255);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawFont(playerid, ASalon[playerid][4], 1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetProportional(playerid, ASalon[playerid][4], 1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetShadow(playerid, ASalon[playerid][4], 0);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetSelectable(playerid, ASalon[playerid][4], true);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawShow(playerid, ASalon[playerid][4]);&lt;/p&gt;
						&lt;p&gt;&amp;#160; &amp;#160; ASalon[playerid][5] = CreatePlayerTextDraw(playerid, 543.667053, 246.829727, &amp;quot;Exit&amp;quot;);//создаем текстдрав Exit&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawLetterSize(playerid, ASalon[playerid][5], 0.427333, 1.649777);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawTextSize(playerid, ASalon[playerid][5], 642.000000, 15.000000);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawAlignment(playerid, ASalon[playerid][5], 1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawColor(playerid, ASalon[playerid][5], -16764161);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawUseBox(playerid, ASalon[playerid][5], 1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawBoxColor(playerid, ASalon[playerid][5], 255);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetShadow(playerid, ASalon[playerid][5], 0);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetOutline(playerid, ASalon[playerid][5], 1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawBackgroundColor(playerid, ASalon[playerid][5], 255);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawFont(playerid, ASalon[playerid][5], 1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetProportional(playerid, ASalon[playerid][5], 1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetShadow(playerid, ASalon[playerid][5], 0);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetSelectable(playerid, ASalon[playerid][5], true);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawShow(playerid, ASalon[playerid][5]);&lt;br /&gt;&amp;#160; &amp;#160; &lt;br /&gt;&amp;#160; &amp;#160; format(string,sizeof(string),&amp;quot;Model Id: %d&amp;quot;,CarInfo[playerid][cCarId]);&lt;br /&gt;&amp;#160; &amp;#160; ASalon[playerid][6] = CreatePlayerTextDraw(playerid, 26.333368, 274.622467, string);//создаем текстдрав Id&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawLetterSize(playerid, ASalon[playerid][6], 0.400332, 1.600000);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawAlignment(playerid, ASalon[playerid][6], 1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawColor(playerid, ASalon[playerid][6], -1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetShadow(playerid, ASalon[playerid][6], 16);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetOutline(playerid, ASalon[playerid][6], 1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawBackgroundColor(playerid, ASalon[playerid][6], 255);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawFont(playerid, ASalon[playerid][6], 1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetProportional(playerid, ASalon[playerid][6], 1);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetShadow(playerid, ASalon[playerid][6], 16);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawShow(playerid, ASalon[playerid][6]);&lt;/p&gt;
						&lt;p&gt;&amp;#160; &amp;#160; SelectTextDraw(playerid,0xFF0000FF);//Вызываем курсор, чтобы игрок мог выбрать текстдрав&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;
						&lt;p&gt;NextCar(playerid)//Функция вызова следующей машины&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; if(CarInfo[playerid][cCarId] == 605) CarInfo[playerid][cCarId] = 400;// проверка, если предыдущая машины была последней, то перекидывает к первой машине&lt;br /&gt;&amp;#160; &amp;#160; else CarInfo[playerid][cCarId] ++;// если нет, то просто переменная плюсуется&lt;br /&gt;&amp;#160; &amp;#160; ///////////////////////////Проверка нету ли данного авто в списке запрещенных для автосалона машине/////////////////////////////////////////////&lt;br /&gt;&amp;#160; &amp;#160; for(new i =0; i&amp;lt;sizeof(nBuyVehicleIds); i++)&lt;br /&gt;&amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; if(CarInfo[playerid][cCarId] == nBuyVehicleIds[i]) return NextCar(playerid);&lt;br /&gt;&amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;&amp;#160; &amp;#160; CreateShopCar(playerid);//Вызываем функцию создания машины в автосалоне&lt;br /&gt;&amp;#160; &amp;#160; return true;&lt;br /&gt;}&lt;/p&gt;
						&lt;p&gt;BackCar(playerid)//Функция вызова предыдущей машины, тут все аналогично NextCar(playerid) только все наоборот&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; if(CarInfo[playerid][cCarId] == 400) CarInfo[playerid][cCarId] = 605;&lt;br /&gt;&amp;#160; &amp;#160; else CarInfo[playerid][cCarId] --;&lt;br /&gt;&amp;#160; &amp;#160; for(new i =0; i&amp;lt;sizeof(nBuyVehicleIds); i++)&lt;br /&gt;&amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; if(CarInfo[playerid][cCarId] == nBuyVehicleIds[i]) return BackCar(playerid);&lt;br /&gt;&amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; CreateShopCar(playerid);&lt;br /&gt;&amp;#160; &amp;#160; return true;&lt;br /&gt;}&lt;/p&gt;
						&lt;p&gt;CreateShopCar(playerid)//Функцию создания машины в автосалоне&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; new string[64];&lt;br /&gt;&amp;#160; &amp;#160; DestroyVehicle(OwnCar[playerid]);//Удаляем предыдущую машину&lt;br /&gt;&amp;#160; &amp;#160; OwnCar[playerid] = CreateVehicle(CarInfo[playerid][cCarId],550.2451,-1280.0016,16.9753,43.9849,0,0,-1);//Создаем новую машину&lt;br /&gt;&amp;#160; &amp;#160; SetVehicleVirtualWorld(OwnCar[playerid], playerid+1);//Устанавливаем этой машине виртуальный мир id игрока +1&lt;br /&gt;&amp;#160; &amp;#160; GetPriceCar(playerid);//получем цену машины&lt;br /&gt;&amp;#160; &amp;#160; format(string,sizeof(string),&amp;quot;Model: %s&amp;quot;,VehicleNames[CarInfo[playerid][cCarId] - 400]);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetString (playerid, ASalon[playerid][2] , string);//Выводим на текстдрав модель машины&lt;br /&gt;&amp;#160; &amp;#160; format(string,sizeof(string),&amp;quot;Price: %d&amp;quot;,CarInfo[playerid][cPrice]);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetString(playerid, ASalon[playerid][3], string);//Выводим на текстдрав цену машины&lt;br /&gt;&amp;#160; &amp;#160; format(string,sizeof(string),&amp;quot;Model Id: %d&amp;quot;,CarInfo[playerid][cCarId]);&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetString(playerid, ASalon[playerid][6], string);//Выводим на текстдрав id машины&lt;br /&gt;&amp;#160; &amp;#160; return 1;&lt;br /&gt;}&lt;br /&gt;&lt;/p&gt;
						&lt;p&gt;SaveCar(playerid)//Функцию сохранения машины&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; new string[64];&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; new PlayerName[MAX_PLAYER_NAME];//Переменная для имени&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; GetPlayerName(playerid, PlayerName,sizeof(PlayerName));//берем имя игрока&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; format(string, sizeof(string), &amp;quot;cars/%s.ini&amp;quot;, PlayerName);// Добавляем имя игрока, в путь для сохранения&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; new iniFile = ini_openFile(string);// Открываем файл по тому пути который указали.&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; ini_setInteger(iniFile,&amp;quot;CarId&amp;quot;,CarInfo[playerid][cCarId]);//Сохраняем id модели транспортая игрока&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; ini_setInteger(iniFile,&amp;quot;Price&amp;quot;,CarInfo[playerid][cPrice]);//Сохраняем цену автомобиля&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; ini_setInteger(iniFile,&amp;quot;Color1&amp;quot;,CarInfo[playerid][cColor1]);//Сохраняем цвет авто 1&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; ini_setInteger(iniFile,&amp;quot;Color2&amp;quot;,CarInfo[playerid][cColor2]);//Сохраняем цвет авто 2&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; ini_setInteger(iniFile,&amp;quot;FrontBumper&amp;quot;,CarInfo[playerid][cFrontBumper]);//Сохраняем передний бампер&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; ini_setInteger(iniFile,&amp;quot;RearBumper&amp;quot;,CarInfo[playerid][cRearBumper]);//Сохраняем задний бампер&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;ini_setInteger(iniFile,&amp;quot;Hydraulics&amp;quot;,CarInfo[playerid][cHydraulics]);//Сохраняем гидравлику&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; ini_setInteger(iniFile,&amp;quot;Sideskirt&amp;quot;,CarInfo[playerid][cSideskirt]);//Сохраняем пороги&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;ini_setInteger(iniFile,&amp;quot;VentRight&amp;quot;,CarInfo[playerid][cVentRight]);//ну внатуре хз что это такое&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; ini_setInteger(iniFile,&amp;quot;VentLeft&amp;quot;,CarInfo[playerid][cVentLeft]);//и это тоже&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;ini_setInteger(iniFile,&amp;quot;Spoiler&amp;quot;,CarInfo[playerid][cSpoiler]);//Сохраняем спойлер&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; ini_setInteger(iniFile,&amp;quot;Exhaust&amp;quot;,CarInfo[playerid][cExhaust]);//Сохраняем выхлоп&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;ini_setInteger(iniFile,&amp;quot;Wheels&amp;quot;,CarInfo[playerid][cWheels]);//Сохраняем колеса&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; ini_setInteger(iniFile,&amp;quot;Stereo&amp;quot;,CarInfo[playerid][cStereo]);//Сохраняем стерео&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;ini_setInteger(iniFile,&amp;quot;Nitro&amp;quot;,CarInfo[playerid][cNitro]);//Сохраняем нитро&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; ini_setInteger(iniFile,&amp;quot;Lamps&amp;quot;,CarInfo[playerid][cLamps]);//Сохраняем фары&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; ini_setInteger(iniFile,&amp;quot;Hood&amp;quot;,CarInfo[playerid][cHood]);//Сохраняем капот&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;ini_setInteger(iniFile,&amp;quot;Roof&amp;quot;,CarInfo[playerid][cRoof]);//Сохраняем крышу&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; ini_setInteger(iniFile,&amp;quot;Bumper&amp;quot;,CarInfo[playerid][cBumper]);//Сохраняем накладки на бампер/решетку радиатора&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; ini_closeFile(iniFile);// Закрываем файл&lt;br /&gt;}&lt;/p&gt;
						&lt;p&gt;GetCar(playerid)//функция загрузки машины ( Тут то же самое что и с сохранением, только все наоборот )&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; new string[64];&lt;br /&gt;&amp;#160; &amp;#160; new PlayerName[MAX_PLAYER_NAME];&lt;br /&gt;&amp;#160; &amp;#160; GetPlayerName(playerid, PlayerName,sizeof(PlayerName));&lt;br /&gt;&amp;#160; &amp;#160; format(string, sizeof(string), &amp;quot;cars/%s.ini&amp;quot;, PlayerName);// Добавляем имя игрока, в путь для загрузки&lt;br /&gt;&amp;#160; &amp;#160; new iniFile = ini_openFile(string);// Открываем файл по тому пути который указали.&lt;br /&gt;&amp;#160; &amp;#160; ini_getInteger(iniFile,&amp;quot;CarId&amp;quot;,CarInfo[playerid][cCarId]);//&lt;br /&gt;&amp;#160; &amp;#160; ini_getInteger(iniFile,&amp;quot;Price&amp;quot;,CarInfo[playerid][cPrice]);//&lt;br /&gt;&amp;#160; &amp;#160; ini_getInteger(iniFile,&amp;quot;Color1&amp;quot;,CarInfo[playerid][cColor1]);//&lt;br /&gt;&amp;#160; &amp;#160; ini_getInteger(iniFile,&amp;quot;Color2&amp;quot;,CarInfo[playerid][cColor2]);//&lt;br /&gt;&amp;#160; &amp;#160; ini_getInteger(iniFile,&amp;quot;FrontBumper&amp;quot;,CarInfo[playerid][cFrontBumper]);//&lt;br /&gt;&amp;#160; &amp;#160; ini_getInteger(iniFile,&amp;quot;RearBumper&amp;quot;,CarInfo[playerid][cRearBumper]);//&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160;ini_getInteger(iniFile,&amp;quot;Hydraulics&amp;quot;,CarInfo[playerid][cHydraulics]);//&lt;br /&gt;&amp;#160; &amp;#160; ini_getInteger(iniFile,&amp;quot;Sideskirt&amp;quot;,CarInfo[playerid][cSideskirt]);//&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160;ini_getInteger(iniFile,&amp;quot;VentRight&amp;quot;,CarInfo[playerid][cVentRight]);//&lt;br /&gt;&amp;#160; &amp;#160; ini_getInteger(iniFile,&amp;quot;VentLeft&amp;quot;,CarInfo[playerid][cVentLeft]);//&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160;ini_getInteger(iniFile,&amp;quot;Spoiler&amp;quot;,CarInfo[playerid][cSpoiler]);//&lt;br /&gt;&amp;#160; &amp;#160; ini_getInteger(iniFile,&amp;quot;Exhaust&amp;quot;,CarInfo[playerid][cExhaust]);//&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160;ini_getInteger(iniFile,&amp;quot;Wheels&amp;quot;,CarInfo[playerid][cWheels]);//&lt;br /&gt;&amp;#160; &amp;#160; ini_getInteger(iniFile,&amp;quot;Stereo&amp;quot;,CarInfo[playerid][cStereo]);//&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160;ini_getInteger(iniFile,&amp;quot;Nitro&amp;quot;,CarInfo[playerid][cNitro]);//&lt;br /&gt;&amp;#160; &amp;#160; ini_getInteger(iniFile,&amp;quot;Lamps&amp;quot;,CarInfo[playerid][cLamps]);//&lt;br /&gt;&amp;#160; &amp;#160; ini_getInteger(iniFile,&amp;quot;Hood&amp;quot;,CarInfo[playerid][cHood]);//&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160;ini_getInteger(iniFile,&amp;quot;Roof&amp;quot;,CarInfo[playerid][cRoof]);//&lt;br /&gt;&amp;#160; &amp;#160; ini_getInteger(iniFile,&amp;quot;Bumper&amp;quot;,CarInfo[playerid][cBumper]);//&lt;br /&gt;&amp;#160; &amp;#160; ini_closeFile(iniFile);// Закрываем файл&lt;br /&gt;}&amp;#160; &lt;/p&gt;
						&lt;p&gt;========================================================================================&lt;br /&gt;Теперь идут команды написанные на ZCMD &lt;/p&gt;
						&lt;p&gt;/editprice - Команда для изменения цены автомобиля автосалоне. Изменять цену может только администратор. После изменения цены, цена сразу же сохраняется в файл.&lt;/p&gt;
						&lt;p&gt;CMD:editprice(playerid, params[])//Команда для изменения цены автомобиля в автосалоне&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,0xFF0000FF,&amp;quot;Ты не админ.&amp;quot;);//Проверка является ли игрок Rcon админом&lt;br /&gt;&amp;#160; &amp;#160; if(sscanf(params,&amp;quot;i&amp;quot;,params[0])) return SendClientMessage(playerid,0xFF0000FF,&amp;quot;Используй: /editprice [цена]&amp;quot;);//Если игрок неправильно написал команду&lt;br /&gt;&amp;#160; &amp;#160; if(PlayerInShop[playerid] == false) return SendClientMessage(playerid, 0xFF0000FF, &amp;quot;Ты не в автосалоне.&amp;quot;);//Если игрок не находится автосалоне&lt;br /&gt;&amp;#160; &amp;#160; new string[64];&lt;br /&gt;&amp;#160; &amp;#160; new iniFile = ini_openFile(&amp;quot;CarPrice.ini&amp;quot;);// Открываем файл по тому пути который указали.&lt;br /&gt;&amp;#160; &amp;#160; format(string, sizeof(string), &amp;quot;%d&amp;quot;, CarInfo[playerid][cCarId]);// Добавляем имя игрока&lt;br /&gt;&amp;#160; &amp;#160; ini_setInteger(iniFile,string,params[0]);//Меняем цену автомобиля&lt;br /&gt;&amp;#160; &amp;#160; ini_closeFile(iniFile);// Закрываем файл&lt;br /&gt;&amp;#160; &amp;#160; SendClientMessage(playerid,-1,&amp;quot;Цена изменена и сохранена&amp;quot;);//Выводим сообщние о том, что цена сохранена&lt;br /&gt;&amp;#160; &amp;#160; format(string,sizeof(string),&amp;quot;Price: %d&amp;quot;,params[0]);//Форматируем string&lt;br /&gt;&amp;#160; &amp;#160; PlayerTextDrawSetString(playerid, ASalon[playerid][3], string);//Сразу же меняем текстдрав с ценой&lt;br /&gt;&amp;#160; &amp;#160; return 1;&lt;br /&gt;}&amp;#160; &lt;/p&gt;
						&lt;p&gt;========================================================================================&lt;br /&gt;/selectcar - Команда для быстрого выбора машины в автосалоне по id, можно использовать только находясь в автосалоне&lt;/p&gt;
						&lt;p&gt;CMD:selectcar(playerid, params[])//Команда для быстрого выбора машины в автосалоне, если игрок знает id её модели&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; if(sscanf(params,&amp;quot;d&amp;quot;, params[0])) return SendClientMessage(playerid, 0xFF0000AA, &amp;quot;Введите /selectcar [id]&amp;quot;);//Если игрок неправильно написал команду&lt;br /&gt;&amp;#160; &amp;#160; if(PlayerInShop[playerid] == false) return SendClientMessage(playerid, 0xFF0000FF, &amp;quot;Ты не в автосалоне.&amp;quot;);//Если игрок не находится автосалоне&lt;br /&gt;&amp;#160; &amp;#160; for(new i =0; i&amp;lt;sizeof(nBuyVehicleIds); i++)&lt;br /&gt;&amp;#160; &amp;#160; {&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; if(params[0] == nBuyVehicleIds[i]) return SendClientMessage(playerid, 0xFF0000FF, &amp;quot;Авто с данным id не продается в автосалоне, укажите другой id.&amp;quot;);//Проверяет введенный id по запрещенным автомобилям в автосалоне&lt;br /&gt;&amp;#160; &amp;#160; }&lt;br /&gt;&amp;#160; &amp;#160; CarInfo[playerid][cCarId] = params[0];//Записывает в переменную с id модели введенный id&lt;br /&gt;&amp;#160; &amp;#160; CreateShopCar(playerid);//Вызывает функцию создания авто в автосалоне&lt;br /&gt;&amp;#160; &amp;#160; return 1;&lt;br /&gt;}&amp;#160; &lt;/p&gt;
						&lt;p&gt;CMD:sellcar(playerid)//Продажа машины&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; if(PlayerInShop[playerid] == true) SendClientMessage(playerid, 0xFF0000FF, &amp;quot;Эту команду нельзя использовать находясь в автосалоне&amp;quot;);//Проверяет не находится ли игрок в автосалоне&lt;br /&gt;&amp;#160; &amp;#160; if(CarInfo[playerid][cCarId] == 0) return SendClientMessage(playerid, 0xFF0000FF, &amp;quot;У тебя нет транспортного средства.&amp;quot;);//Если у игрока есть машина&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;new string[64];&lt;br /&gt;&amp;#160; &amp;#160; &amp;#160;format(string, sizeof(string), &amp;quot;Вы собираетесь продать свою машину за %d&amp;quot;, CarInfo[playerid][cPrice]/2);&lt;br /&gt;&amp;#160; &amp;#160; ShowPlayerDialog(playerid, SELLCAR_DIALOG, DIALOG_STYLE_MSGBOX, &amp;quot;Продажа машины&amp;quot;, string, &amp;quot;Продать&amp;quot;, &amp;quot;Отмена&amp;quot;);//Выводит диалог продажи авто&lt;br /&gt;&amp;#160; &amp;#160; return 1;&lt;br /&gt;}&amp;#160; &lt;/p&gt;
						&lt;p&gt;CMD:park(playerid,vehicleid)//Вызов собственной машины&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; if(PlayerInShop[playerid] == true) SendClientMessage(playerid, 0xFF0000FF, &amp;quot;Эту команду нельзя использовать находясь в автосалоне&amp;quot;);//проверка не находится ли игрок в автосалоне&lt;br /&gt;&amp;#160; &amp;#160; if (CarInfo[playerid][cCarId] == 0) return SendClientMessage(playerid, 0xFF0000FF, &amp;quot;У тебя нет транспортного средства.&amp;quot;);//Если у игрока есть машина&lt;br /&gt;&amp;#160; &amp;#160; new string[128];&lt;br /&gt;&amp;#160; &amp;#160; new PlayerName[MAX_PLAYER_NAME];&lt;br /&gt;&amp;#160; &amp;#160; GetPlayerName(playerid, PlayerName, sizeof(PlayerName));//Берем имя игрока&lt;br /&gt;&amp;#160; &amp;#160; new Float:x, Float:y, Float:z, Float:Angle;&lt;br /&gt;&amp;#160; &amp;#160; format(string, sizeof(string), &amp;quot;{006699}Владелец: {FFFF00}%s&amp;quot;, PlayerName);//Форматируем текст для 3D текста&lt;br /&gt;&amp;#160; &amp;#160; DestroyVehicle(OwnCar[playerid]);//Удаляем машину, если она уже была создана&lt;br /&gt;&amp;#160; &amp;#160; DestroyDynamic3DTextLabel(OwnText[playerid]);//Удаляем старый 3D текст&lt;br /&gt;&amp;#160; &amp;#160; OwnText[playerid] = Create3DTextLabel(string, 0xFF0000AA, 7.77, 7.77, 7.77, 30.0, 0, 1 );//Создаем 3D текст для машины&lt;br /&gt;&amp;#160; &amp;#160; GetPlayerPos(playerid, x, y, z);//Получаем позицию игрока&lt;br /&gt;&amp;#160; &amp;#160; GetPlayerFacingAngle(playerid, Angle);//Получаем угол поворота игрока&lt;br /&gt;&amp;#160; &amp;#160; OwnCar[playerid] = CreateVehicle(CarInfo[playerid][cCarId], x+2, y, z, Angle, CarInfo[playerid][cColor1], CarInfo[playerid][cColor2], -1);//Создаем машину&lt;br /&gt;&amp;#160; &amp;#160; ///////////////////////////////////////////////////ТЮНИНГУЕМ АВТО///////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;&amp;#160; &amp;#160; AddVehicleComponent(OwnCar[playerid],CarInfo[playerid][cFrontBumper]);&lt;br /&gt;&amp;#160; &amp;#160; AddVehicleComponent(OwnCar[playerid],CarInfo[playerid][cRearBumper]);&lt;br /&gt;&amp;#160; &amp;#160; AddVehicleComponent(OwnCar[playerid],CarInfo[playerid][cHydraulics]);&lt;br /&gt;&amp;#160; &amp;#160; AddVehicleComponent(OwnCar[playerid],CarInfo[playerid][cSideskirt]);&lt;br /&gt;&amp;#160; &amp;#160; AddVehicleComponent(OwnCar[playerid],CarInfo[playerid][cVentRight]);&lt;br /&gt;&amp;#160; &amp;#160; AddVehicleComponent(OwnCar[playerid],CarInfo[playerid][cVentLeft]);&lt;br /&gt;&amp;#160; &amp;#160; AddVehicleComponent(OwnCar[playerid],CarInfo[playerid][cSpoiler]);&lt;br /&gt;&amp;#160; &amp;#160; AddVehicleComponent(OwnCar[playerid],CarInfo[playerid][cExhaust]);&lt;br /&gt;&amp;#160; &amp;#160; AddVehicleComponent(OwnCar[playerid],CarInfo[playerid][cWheels]);&lt;br /&gt;&amp;#160; &amp;#160; AddVehicleComponent(OwnCar[playerid],CarInfo[playerid][cStereo]);&lt;br /&gt;&amp;#160; &amp;#160; AddVehicleComponent(OwnCar[playerid],CarInfo[playerid][cNitro]);&lt;br /&gt;&amp;#160; &amp;#160; AddVehicleComponent(OwnCar[playerid],CarInfo[playerid][cLamps]);&lt;br /&gt;&amp;#160; &amp;#160; AddVehicleComponent(OwnCar[playerid],CarInfo[playerid][cHood]);&lt;br /&gt;&amp;#160; &amp;#160; AddVehicleComponent(OwnCar[playerid],CarInfo[playerid][cRoof]);&lt;br /&gt;&amp;#160; &amp;#160; AddVehicleComponent(OwnCar[playerid],CarInfo[playerid][cBumper]);&lt;br /&gt;&amp;#160; &amp;#160; ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////&lt;br /&gt;&amp;#160; &amp;#160; Attach3DTextLabelToVehicle(OwnText[playerid], OwnCar[playerid], 0.0, 0.0, 1.0 );//Прикрепляем 3D текст к машине&lt;br /&gt;&amp;#160; &amp;#160; return 1;&lt;br /&gt;}&amp;#160; &lt;/p&gt;
						&lt;p&gt;CMD:lock(playerid)//Команда для открытия/закрытия машины&lt;br /&gt;{&lt;br /&gt;&amp;#160; &amp;#160; if(PlayerInShop[playerid] == true) SendClientMessage(playerid, 0xFF0000FF, &amp;quot;Эту команду нельзя использовать находясь в автосалоне&amp;quot;);//Проверка на нахождение в автосалоне&lt;br /&gt;&amp;#160; &amp;#160; new Float:x, Float:y, Float:z;//Создаем переменные для координат&lt;br /&gt;&amp;#160; &amp;#160; GetVehiclePos(OwnCar[playerid], x, y, z);//Получаем координаты авто&lt;br /&gt;&amp;#160; &amp;#160; if(!IsPlayerInRangeOfPoint(playerid, 10.0,&amp;#160; x, y, z)) return SendClientMessage(playerid, 0xFF0000FF, &amp;quot;Ты слишком далеко от своей машины.&amp;quot;);//Проверка на нахождение рядом с машиной&lt;br /&gt;&amp;#160; &amp;#160; new CarParams[7];&lt;br /&gt;&amp;#160; &amp;#160; GetVehicleParamsEx(OwnCar[playerid], CarParams[0], CarParams[1], CarParams[2], CarParams[3], CarParams[4], CarParams[5], CarParams[6]);//Получаем параметры авто&lt;br /&gt;&amp;#160; &amp;#160; if(CarParams[3] == 1) CarParams[3] = 0, SendClientMessage(playerid, 0x00FF00FF, &amp;quot;Машина открыта&amp;quot;);//Если машины была закрыта, открываем её&lt;br /&gt;&amp;#160; &amp;#160; else CarParams[3] = 1, SendClientMessage(playerid, 0xFF0000FF, &amp;quot;Машина закрыта&amp;quot;);&lt;br /&gt;&amp;#160; &amp;#160; SetVehicleParamsEx(OwnCar[playerid], CarParams[0], CarParams[1], CarParams[2], CarParams[3] ,CarParams[4], CarParams[5], CarParams[6]);//Иначе если машины была открыта, закрываем её&lt;br /&gt;&amp;#160; &amp;#160; return 1;&lt;br /&gt;}&lt;/p&gt;</description>
			<author>mybb@mybb.ru (SampinfoAdmin)</author>
			<pubDate>Sun, 11 Jun 2017 10:23:19 +0300</pubDate>
			<guid>http://sampinfo.rusff.me/viewtopic.php?pid=22#p22</guid>
		</item>
		<item>
			<title>Анти-читы и прочие</title>
			<link>http://sampinfo.rusff.me/viewtopic.php?pid=21#p21</link>
			<description>&lt;p&gt;В данной теме вы можыте выкладывать свойы анти-читы и прочие павно коды&lt;/p&gt;</description>
			<author>mybb@mybb.ru (SampinfoAdmin)</author>
			<pubDate>Sat, 10 Jun 2017 22:27:18 +0300</pubDate>
			<guid>http://sampinfo.rusff.me/viewtopic.php?pid=21#p21</guid>
		</item>
		<item>
			<title>Мапинг для серверов самп</title>
			<link>http://sampinfo.rusff.me/viewtopic.php?pid=20#p20</link>
			<description>&lt;p&gt;В етой темой форума вы можыте делица свойым мапингом создав новую тему в етом роз-деле удачи!&lt;/p&gt;</description>
			<author>mybb@mybb.ru (SampinfoAdmin)</author>
			<pubDate>Sat, 10 Jun 2017 22:23:53 +0300</pubDate>
			<guid>http://sampinfo.rusff.me/viewtopic.php?pid=20#p20</guid>
		</item>
		<item>
			<title>Слив модов самп</title>
			<link>http://sampinfo.rusff.me/viewtopic.php?pid=19#p19</link>
			<description>&lt;p&gt;Здесь вы можыте создавать свойы темы по сливе модов которые вам не нужны или которых нет ище на сайте&lt;/p&gt;</description>
			<author>mybb@mybb.ru (SampinfoAdmin)</author>
			<pubDate>Sat, 10 Jun 2017 22:19:15 +0300</pubDate>
			<guid>http://sampinfo.rusff.me/viewtopic.php?pid=19#p19</guid>
		</item>
		<item>
			<title>Продажа модов самп</title>
			<link>http://sampinfo.rusff.me/viewtopic.php?pid=18#p18</link>
			<description>&lt;p&gt;В данном разделе разрешено создавать свои темы по продаже модов самп. Удачи в продаже&lt;/p&gt;
						&lt;p&gt;И помните что вы будете отдавать 10% на развитие форума&lt;/p&gt;</description>
			<author>mybb@mybb.ru (SampinfoAdmin)</author>
			<pubDate>Sat, 10 Jun 2017 22:14:31 +0300</pubDate>
			<guid>http://sampinfo.rusff.me/viewtopic.php?pid=18#p18</guid>
		</item>
		<item>
			<title>Все сотрудники</title>
			<link>http://sampinfo.rusff.me/viewtopic.php?pid=16#p16</link>
			<description>&lt;p&gt;SampinfoAdmin - Создатель данного ресурса&lt;/p&gt;</description>
			<author>mybb@mybb.ru (SampinfoAdmin)</author>
			<pubDate>Sat, 10 Jun 2017 21:42:49 +0300</pubDate>
			<guid>http://sampinfo.rusff.me/viewtopic.php?pid=16#p16</guid>
		</item>
		<item>
			<title>Жалоба на любого сотрудника форума</title>
			<link>http://sampinfo.rusff.me/viewtopic.php?pid=15#p15</link>
			<description>&lt;p&gt;Форма подачи&lt;/p&gt;
						&lt;p&gt;1. Логин вашей учетной записи на данном ресурсе&lt;br /&gt;2. Логин учетной записи Администратора на данном ресурсе&lt;br /&gt;3. Причина Жалобы&lt;br /&gt;4. Доказательства Скрины/Видео&lt;br /&gt;5. Готовы ли вы нести отвецтвиность за данную жалобу если она неправдивая Да/Нет ( Грозит банном учётки на 1 месяц )&lt;/p&gt;</description>
			<author>mybb@mybb.ru (SampinfoAdmin)</author>
			<pubDate>Sat, 10 Jun 2017 21:41:18 +0300</pubDate>
			<guid>http://sampinfo.rusff.me/viewtopic.php?pid=15#p15</guid>
		</item>
		<item>
			<title>По остальнам предложения</title>
			<link>http://sampinfo.rusff.me/viewtopic.php?pid=10#p10</link>
			<description>&lt;p&gt;Sampinfo.ru&lt;br /&gt;По остальным предложения в личку к скриптеру &lt;a href=&quot;https://vk.com/vlad_velizko&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;https://vk.com/vlad_velizko&lt;/a&gt; с уважения создатель форума&lt;/p&gt;</description>
			<author>mybb@mybb.ru (SampinfoAdmin)</author>
			<pubDate>Sat, 10 Jun 2017 21:17:42 +0300</pubDate>
			<guid>http://sampinfo.rusff.me/viewtopic.php?pid=10#p10</guid>
		</item>
		<item>
			<title>Безплатная консультацыя</title>
			<link>http://sampinfo.rusff.me/viewtopic.php?pid=9#p9</link>
			<description>&lt;p&gt;Безплатная консультацыя 1 раз&lt;/p&gt;
						&lt;p&gt;Сылка на скриптера &lt;a href=&quot;https://vk.com/vlad_velizko&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;https://vk.com/vlad_velizko&lt;/a&gt;&lt;/p&gt;</description>
			<author>mybb@mybb.ru (SampinfoAdmin)</author>
			<pubDate>Sat, 10 Jun 2017 21:16:46 +0300</pubDate>
			<guid>http://sampinfo.rusff.me/viewtopic.php?pid=9#p9</guid>
		</item>
		<item>
			<title>Фикс багов</title>
			<link>http://sampinfo.rusff.me/viewtopic.php?pid=8#p8</link>
			<description>&lt;p&gt;Фикс багов - стойымость от 50 рублей&lt;/p&gt;
						&lt;p&gt;1. Быстро и качественно&lt;br /&gt;2. Устранение любого бага&lt;br /&gt;3. Качествиный код при исправленийы&lt;/p&gt;
						&lt;p&gt;Сылка на скриптера &lt;a href=&quot;https://vk.com/vlad_velizko&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;https://vk.com/vlad_velizko&lt;/a&gt;&lt;/p&gt;</description>
			<author>mybb@mybb.ru (SampinfoAdmin)</author>
			<pubDate>Sat, 10 Jun 2017 21:15:08 +0300</pubDate>
			<guid>http://sampinfo.rusff.me/viewtopic.php?pid=8#p8</guid>
		</item>
		<item>
			<title>Установка мода на хостинг</title>
			<link>http://sampinfo.rusff.me/viewtopic.php?pid=7#p7</link>
			<description>&lt;p&gt;Установка мода на хостинг - стойысость 50 рублей&lt;/p&gt;
						&lt;p&gt;1. Установка любого мода&lt;br /&gt;2. Качествино и быстро&lt;br /&gt;3. Иметь свой мод&lt;/p&gt;
						&lt;p&gt;Сылка на скриптера &lt;a href=&quot;https://vk.com/vlad_velizko&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;https://vk.com/vlad_velizko&lt;/a&gt;&lt;/p&gt;</description>
			<author>mybb@mybb.ru (SampinfoAdmin)</author>
			<pubDate>Sat, 10 Jun 2017 21:12:02 +0300</pubDate>
			<guid>http://sampinfo.rusff.me/viewtopic.php?pid=7#p7</guid>
		</item>
		<item>
			<title>Написание систем с 0</title>
			<link>http://sampinfo.rusff.me/viewtopic.php?pid=6#p6</link>
			<description>&lt;p&gt;Стоимость написание системы с 0 200 рублей &lt;/p&gt;
						&lt;p&gt;1. Хорошый код при написанный системы &lt;br /&gt;2. Всегда работает любая система&lt;br /&gt;3. Опытный скриптер стаж роботы болие 3 лет&lt;/p&gt;
						&lt;p&gt;Сылка на скриптера &lt;a href=&quot;https://vk.com/vlad_velizko&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;https://vk.com/vlad_velizko&lt;/a&gt;&lt;/p&gt;</description>
			<author>mybb@mybb.ru (SampinfoAdmin)</author>
			<pubDate>Sat, 10 Jun 2017 20:59:56 +0300</pubDate>
			<guid>http://sampinfo.rusff.me/viewtopic.php?pid=6#p6</guid>
		</item>
		<item>
			<title>Как подключять плагины на сервер самп</title>
			<link>http://sampinfo.rusff.me/viewtopic.php?pid=5#p5</link>
			<description>&lt;p&gt;Добрый день уважаемые любители SAMP и читатели отличного портала pro-pawn.ru.&lt;/p&gt;
						&lt;p&gt;Часто от новичков поступают вопросы: Как установить плагин на мой совершенно новый SAMP сервер?&lt;br /&gt;Ведь плагин это не мало немаловажная часть отличной работы вашего сервера SAMP.&lt;/p&gt;
						&lt;p&gt;Мы будем рассматривать и устанавливать известный командный процессор DC_CMD от хорошего парня, а так же отличного программиста Daniel_Cortez&lt;/p&gt;
						&lt;p&gt;У нас уже имеются скаченные плагины, сервер и include.&lt;br /&gt;&lt;/p&gt;
						&lt;p&gt;1) dc_cmd.inc - Это файл формата .inc вы должны поместить в папку ваш сервер/pawno/include&lt;br /&gt;2) dc_cmd.dll и dc_cmd.so - Эти два файла вы должны поместить в папку ваш сервер/plugins(Если такой папки нет, создайте её).&lt;br /&gt;3) Откройте файл ваш сервер/server.cfg &amp;quot;Добавьте строку plungins dc_cmd&amp;quot; ( если есть строка plugins добавьте просто dc_cmd ).&lt;br /&gt;(!) Если сервер на хостинге(Linux), добавьте к названию плагина в server.cfg .so | Пример: &amp;quot;plugins dc_cmd.so&amp;quot;.&lt;a href=&quot;http://uploads.ru/LWcBk.png&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;postimg&quot; loading=&quot;lazy&quot; src=&quot;http://s2.uploads.ru/t/LWcBk.png&quot; alt=&quot;http://s2.uploads.ru/t/LWcBk.png&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description>
			<author>mybb@mybb.ru (SampinfoAdmin)</author>
			<pubDate>Sat, 10 Jun 2017 20:52:47 +0300</pubDate>
			<guid>http://sampinfo.rusff.me/viewtopic.php?pid=5#p5</guid>
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